/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSHADEREFFECTSOURCE_P_H #define QQUICKSHADEREFFECTSOURCE_P_H #include "qquickitem.h" #include #include #include #include #include #include "qpointer.h" #include "qsize.h" #include "qrect.h" #define QSG_DEBUG_FBO_OVERLAY QT_BEGIN_NAMESPACE class QSGNode; class UpdatePaintNodeData; class QOpenGLFramebufferObject; class QSGSimpleRectNode; class QQuickShaderEffectSourceTextureProvider; class QQuickShaderEffectSourceNode : public QObject, public QSGDefaultImageNode { Q_OBJECT public: QQuickShaderEffectSourceNode(); private Q_SLOTS: void markDirtyTexture(); }; class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectTexture : public QSGDynamicTexture { Q_OBJECT public: QQuickShaderEffectTexture(QQuickItem *shaderSource); ~QQuickShaderEffectTexture(); virtual bool updateTexture(); // The item's "paint node", not effect node. QSGNode *item() const { return m_item; } void setItem(QSGNode *item); QRectF rect() const { return m_rect; } void setRect(const QRectF &rect); QSize size() const { return m_size; } void setSize(const QSize &size); void setHasMipmaps(bool mipmap); void bind(); bool hasAlphaChannel() const; bool hasMipmaps() const; int textureId() const; QSize textureSize() const { return m_size; } GLenum format() const { return m_format; } void setFormat(GLenum format); bool live() const { return bool(m_live); } void setLive(bool live); bool recursive() const { return bool(m_recursive); } void setRecursive(bool recursive); void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; } void scheduleUpdate(); QImage toImage() const; Q_SIGNALS: void updateRequested(); void scheduledUpdateCompleted(); public Q_SLOTS: void markDirtyTexture(); void invalidated(); private: void grab(); QSGNode *m_item; QRectF m_rect; QSize m_size; qreal m_device_pixel_ratio; GLenum m_format; QSGRenderer *m_renderer; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_secondaryFbo; QSharedPointer m_depthStencilBuffer; GLuint m_transparentTexture; #ifdef QSG_DEBUG_FBO_OVERLAY QSGSimpleRectNode *m_debugOverlay; #endif QSGRenderContext *m_context; uint m_mipmap : 1; uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; uint m_multisamplingChecked : 1; uint m_multisampling : 1; uint m_grab : 1; }; class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectSource : public QQuickItem, public QQuickItemChangeListener { Q_OBJECT Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged) Q_PROPERTY(QQuickItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged) Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged) Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged) Q_PROPERTY(bool live READ live WRITE setLive NOTIFY liveChanged) Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged) Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged) Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged) Q_ENUMS(Format WrapMode) public: enum WrapMode { ClampToEdge, RepeatHorizontally, RepeatVertically, Repeat }; enum Format { Alpha = GL_ALPHA, RGB = GL_RGB, RGBA = GL_RGBA }; QQuickShaderEffectSource(QQuickItem *parent = 0); ~QQuickShaderEffectSource(); WrapMode wrapMode() const; void setWrapMode(WrapMode mode); QQuickItem *sourceItem() const; void setSourceItem(QQuickItem *item); QRectF sourceRect() const; void setSourceRect(const QRectF &rect); QSize textureSize() const; void setTextureSize(const QSize &size); Format format() const; void setFormat(Format format); bool live() const; void setLive(bool live); bool hideSource() const; void setHideSource(bool hide); bool mipmap() const; void setMipmap(bool enabled); bool recursive() const; void setRecursive(bool enabled); bool isTextureProvider() const { return true; } QSGTextureProvider *textureProvider() const; Q_INVOKABLE void scheduleUpdate(); Q_SIGNALS: void wrapModeChanged(); void sourceItemChanged(); void sourceRectChanged(); void textureSizeChanged(); void formatChanged(); void liveChanged(); void hideSourceChanged(); void mipmapChanged(); void recursiveChanged(); void scheduledUpdateCompleted(); private Q_SLOTS: void sourceItemDestroyed(QObject *item); protected: virtual void releaseResources(); virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); virtual void itemGeometryChanged(QQuickItem *item, const QRectF &newRect, const QRectF &oldRect); virtual void itemChange(ItemChange change, const ItemChangeData &value); private: void ensureTexture(); QQuickShaderEffectSourceTextureProvider *m_provider; QQuickShaderEffectTexture *m_texture; WrapMode m_wrapMode; QQuickItem *m_sourceItem; QRectF m_sourceRect; QSize m_textureSize; Format m_format; uint m_live : 1; uint m_hideSource : 1; uint m_mipmap : 1; uint m_recursive : 1; uint m_grab : 1; }; QT_END_NAMESPACE #endif // QQUICKSHADEREFFECTSOURCE_P_H