/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicksprite_p.h" #include QT_BEGIN_NAMESPACE /*! \qmlclass Sprite QQuickSprite \inqmlmodule QtQuick 2 \brief The Sprite element represents a sprite animation */ /*! \qmlproperty int QtQuick2::Sprite::duration Time between frames. */ /*! \qmlproperty int QtQuick2::Sprite::durationVariation The time between frames can vary by up to this amount. Default is 0. */ /*! \qmlproperty string QtQuick2::Sprite::name The name of this sprite, for use in the to property of other sprites. */ /*! \qmlproperty QVariantMap QtQuick2::Sprite::to A list of other sprites and weighted transitions to them, for example {"a":1, "b":2, "c":0} would specify that one-third should transition to sprite "a" when this sprite is done, and two-thirds should transition to sprite "b" when this sprite is done. As the transitions are chosen randomly, these proportions will not be exact. With "c":0 in the list, no sprites will randomly transition to "c", but it wll be a valid path if a sprite goal is set. If no list is specified, or the sum of weights in the list is zero, then the sprite will repeat itself after completing. */ /*! \qmlproperty int QtQuick2::Sprite::frames Number of frames in this sprite. */ /*! \qmlproperty int QtQuick2::Sprite::frameHeight Height of a single frame in this sprite. */ /*! \qmlproperty int QtQuick2::Sprite::frameWidth Width of a single frame in this sprite. */ /*! \qmlproperty url QtQuick2::Sprite::source The image source for the animation. If frameHeight and frameWidth are not specified, it is assumed to be a single long row of square frames. Otherwise, it can be multiple contiguous rows or rectangluar frames, when one row runs out the next will be used. */ Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged) Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged) Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged) Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY framesChanged) Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) //If frame height or width is not specified, it is assumed to be a single long row of square frames. //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used. Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged) Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged) QQuickSprite::QQuickSprite(QObject *parent) : QQuickStochasticState(parent) , m_generatedCount(0) , m_framesPerRow(0) , m_frameHeight(0) , m_frameWidth(0) , m_rowY(0) { } QT_END_NAMESPACE