/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSPRITEIMAGE_P_H #define QQUICKSPRITEIMAGE_P_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGContext; class QQuickSprite; class QQuickSpriteEngine; class QSGGeometryNode; class QQuickSpriteImageMaterial; class Q_AUTOTEST_EXPORT QQuickSpriteImage : public QQuickItem { Q_OBJECT Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged) Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged) //###try to share similar spriteEngines for less overhead? Q_PROPERTY(QDeclarativeListProperty sprites READ sprites) Q_CLASSINFO("DefaultProperty", "sprites") public: explicit QQuickSpriteImage(QQuickItem *parent = 0); QDeclarativeListProperty sprites(); bool running() const { return m_running; } bool interpolate() const { return m_interpolate; } QString goalSprite() const { return m_goalState; } QString currentSprite() const { return m_curState; } signals: void runningChanged(bool arg); void interpolateChanged(bool arg); void goalSpriteChanged(QString arg); void currentSpriteChanged(QString arg); public slots: void jumpTo(const QString &sprite); void setGoalSprite(const QString &sprite); void setRunning(bool arg) { if (m_running != arg) { m_running = arg; emit runningChanged(arg); } } void setInterpolate(bool arg) { if (m_interpolate != arg) { m_interpolate = arg; emit interpolateChanged(arg); } } private slots: void createEngine(); protected: void reset(); QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); private: void prepareNextFrame(); QSGGeometryNode* buildNode(); QSGGeometryNode *m_node; QQuickSpriteImageMaterial *m_material; QList m_sprites; QQuickSpriteEngine* m_spriteEngine; QTime m_timestamp; int m_curFrame; bool m_pleaseReset; bool m_running; bool m_interpolate; QString m_goalState; QString m_curState; int m_curStateIdx; QSizeF m_sheetSize; }; QT_END_NAMESPACE QT_END_HEADER #endif // QQUICKSPRITEIMAGE_P_H