/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSPRITESEQUENCE_P_H #define QQUICKSPRITESEQUENCE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_sprite); #include #include QT_BEGIN_NAMESPACE class QSGContext; class QQuickSprite; class QQuickSpriteEngine; class QQuickSpriteSequencePrivate; class QSGSpriteNode; class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem { Q_OBJECT Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged) Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged) //###try to share similar spriteEngines for less overhead? Q_PROPERTY(QQmlListProperty sprites READ sprites) Q_CLASSINFO("DefaultProperty", "sprites") public: explicit QQuickSpriteSequence(QQuickItem *parent = 0); QQmlListProperty sprites(); bool running() const; bool interpolate() const; QString goalSprite() const; QString currentSprite() const; Q_SIGNALS: void runningChanged(bool arg); void interpolateChanged(bool arg); void goalSpriteChanged(const QString &arg); void currentSpriteChanged(const QString &arg); public Q_SLOTS: void jumpTo(const QString &sprite); void setGoalSprite(const QString &sprite); void setRunning(bool arg); void setInterpolate(bool arg); private Q_SLOTS: void createEngine(); protected: void reset(); QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE; private: void prepareNextFrame(QSGSpriteNode *node); QSGSpriteNode* initNode(); private: Q_DISABLE_COPY(QQuickSpriteSequence) Q_DECLARE_PRIVATE(QQuickSpriteSequence) }; QT_END_NAMESPACE #endif // QQUICKSPRITESEQUENCE_P_H