/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QQUICKSPRITESEQUENCE_P_H #define QQUICKSPRITESEQUENCE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_sprite); #include QT_BEGIN_NAMESPACE class QSGContext; class QQuickSprite; class QQuickSpriteEngine; class QQuickSpriteSequencePrivate; class QSGSpriteNode; class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem { Q_OBJECT Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged) Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged) //###try to share similar spriteEngines for less overhead? Q_PROPERTY(QQmlListProperty sprites READ sprites) Q_CLASSINFO("DefaultProperty", "sprites") QML_NAMED_ELEMENT(SpriteSequence) public: explicit QQuickSpriteSequence(QQuickItem *parent = nullptr); QQmlListProperty sprites(); bool running() const; bool interpolate() const; QString goalSprite() const; QString currentSprite() const; Q_SIGNALS: void runningChanged(bool arg); void interpolateChanged(bool arg); void goalSpriteChanged(const QString &arg); void currentSpriteChanged(const QString &arg); public Q_SLOTS: void jumpTo(const QString &sprite); void setGoalSprite(const QString &sprite); void setRunning(bool arg); void setInterpolate(bool arg); private Q_SLOTS: void createEngine(); protected: void reset(); QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; private: void prepareNextFrame(QSGSpriteNode *node); QSGSpriteNode* initNode(); private: Q_DISABLE_COPY(QQuickSpriteSequence) Q_DECLARE_PRIVATE(QQuickSpriteSequence) }; QT_END_NAMESPACE #endif // QQUICKSPRITESEQUENCE_P_H