/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSPRITESEQUENCE_P_H #define QQUICKSPRITESEQUENCE_P_H #include #include QT_BEGIN_NAMESPACE class QSGContext; class QQuickSprite; class QQuickSpriteEngine; class QSGGeometryNode; class QQuickSpriteSequenceMaterial; class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem { Q_OBJECT Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged) Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged) //###try to share similar spriteEngines for less overhead? Q_PROPERTY(QQmlListProperty sprites READ sprites) Q_CLASSINFO("DefaultProperty", "sprites") public: explicit QQuickSpriteSequence(QQuickItem *parent = 0); QQmlListProperty sprites(); bool running() const { return m_running; } bool interpolate() const { return m_interpolate; } QString goalSprite() const { return m_goalState; } QString currentSprite() const { return m_curState; } Q_SIGNALS: void runningChanged(bool arg); void interpolateChanged(bool arg); void goalSpriteChanged(QString arg); void currentSpriteChanged(QString arg); public Q_SLOTS: void jumpTo(const QString &sprite); void setGoalSprite(const QString &sprite); void setRunning(bool arg) { if (m_running != arg) { m_running = arg; Q_EMIT runningChanged(arg); } } void setInterpolate(bool arg) { if (m_interpolate != arg) { m_interpolate = arg; Q_EMIT interpolateChanged(arg); } } private Q_SLOTS: void createEngine(); void sizeVertices(); protected: void reset(); QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); private: void prepareNextFrame(); QSGGeometryNode* buildNode(); QSGGeometryNode *m_node; QQuickSpriteSequenceMaterial *m_material; QList m_sprites; QQuickSpriteEngine* m_spriteEngine; QTime m_timestamp; int m_curFrame; bool m_pleaseReset; bool m_running; bool m_interpolate; QString m_goalState; QString m_curState; int m_curStateIdx; QSizeF m_sheetSize; }; QT_END_NAMESPACE #endif // QQUICKSPRITESEQUENCE_P_H