/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicktextnode_p.h" #include "qquicktextnodeengine_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace { class ProtectedLayoutAccessor: public QAbstractTextDocumentLayout { public: inline QTextCharFormat formatAccessor(int pos) { return format(pos); } }; } /*! Creates an empty QQuickTextNode */ QQuickTextNode::QQuickTextNode(QQuickItem *ownerElement) : m_cursorNode(0), m_ownerElement(ownerElement), m_useNativeRenderer(false) { #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("text")); #endif } QQuickTextNode::~QQuickTextNode() { qDeleteAll(m_textures); } QSGGlyphNode *QQuickTextNode::addGlyphs(const QPointF &position, const QGlyphRun &glyphs, const QColor &color, QQuickText::TextStyle style, const QColor &styleColor, QSGNode *parentNode) { QSGRenderContext *sg = QQuickItemPrivate::get(m_ownerElement)->sceneGraphRenderContext(); QRawFont font = glyphs.rawFont(); bool preferNativeGlyphNode = m_useNativeRenderer; if (!preferNativeGlyphNode) { QRawFontPrivate *fontPriv = QRawFontPrivate::get(font); if (fontPriv->fontEngine->hasUnreliableGlyphOutline()) { preferNativeGlyphNode = true; } else { QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine; preferNativeGlyphNode = !fe->isSmoothlyScalable; } } QSGGlyphNode *node = sg->sceneGraphContext()->createGlyphNode(sg, preferNativeGlyphNode); node->setOwnerElement(m_ownerElement); node->setGlyphs(position + QPointF(0, glyphs.rawFont().ascent()), glyphs); node->setStyle(style); node->setStyleColor(styleColor); node->setColor(color); node->update(); /* We flag the geometry as static, but we never call markVertexDataDirty or markIndexDataDirty on them. This is because all text nodes are discarded when a change occurs. If we start appending/removing from existing geometry, then we also need to start marking the geometry as dirty. */ node->geometry()->setIndexDataPattern(QSGGeometry::StaticPattern); node->geometry()->setVertexDataPattern(QSGGeometry::StaticPattern); if (parentNode == 0) parentNode = this; parentNode->appendChildNode(node); return node; } void QQuickTextNode::setCursor(const QRectF &rect, const QColor &color) { if (m_cursorNode != 0) delete m_cursorNode; QSGRenderContext *sg = QQuickItemPrivate::get(m_ownerElement)->sceneGraphRenderContext(); m_cursorNode = sg->sceneGraphContext()->createInternalRectangleNode(rect, color); appendChildNode(m_cursorNode); } void QQuickTextNode::clearCursor() { if (m_cursorNode) removeChildNode(m_cursorNode); delete m_cursorNode; m_cursorNode = 0; } void QQuickTextNode::addRectangleNode(const QRectF &rect, const QColor &color) { QSGRenderContext *sg = QQuickItemPrivate::get(m_ownerElement)->sceneGraphRenderContext(); appendChildNode(sg->sceneGraphContext()->createInternalRectangleNode(rect, color)); } void QQuickTextNode::addImage(const QRectF &rect, const QImage &image) { QSGRenderContext *sg = QQuickItemPrivate::get(m_ownerElement)->sceneGraphRenderContext(); QSGInternalImageNode *node = sg->sceneGraphContext()->createInternalImageNode(); QSGTexture *texture = sg->createTexture(image); if (m_ownerElement->smooth()) texture->setFiltering(QSGTexture::Linear); m_textures.append(texture); node->setTargetRect(rect); node->setInnerTargetRect(rect); node->setTexture(texture); if (m_ownerElement->smooth()) node->setFiltering(QSGTexture::Linear); appendChildNode(node); node->update(); } void QQuickTextNode::addTextDocument(const QPointF &position, QTextDocument *textDocument, const QColor &textColor, QQuickText::TextStyle style, const QColor &styleColor, const QColor &anchorColor, const QColor &selectionColor, const QColor &selectedTextColor, int selectionStart, int selectionEnd) { QQuickTextNodeEngine engine; engine.setTextColor(textColor); engine.setSelectedTextColor(selectedTextColor); engine.setSelectionColor(selectionColor); engine.setAnchorColor(anchorColor); engine.setPosition(position); QList frames; frames.append(textDocument->rootFrame()); while (!frames.isEmpty()) { QTextFrame *textFrame = frames.takeFirst(); frames.append(textFrame->childFrames()); engine.addFrameDecorations(textDocument, textFrame); if (textFrame->firstPosition() > textFrame->lastPosition() && textFrame->frameFormat().position() != QTextFrameFormat::InFlow) { const int pos = textFrame->firstPosition() - 1; ProtectedLayoutAccessor *a = static_cast(textDocument->documentLayout()); QTextCharFormat format = a->formatAccessor(pos); QRectF rect = a->frameBoundingRect(textFrame); QTextBlock block = textFrame->firstCursorPosition().block(); engine.setCurrentLine(block.layout()->lineForTextPosition(pos - block.position())); engine.addTextObject(rect.topLeft(), format, QQuickTextNodeEngine::Unselected, textDocument, pos, textFrame->frameFormat().position()); } else { QTextFrame::iterator it = textFrame->begin(); while (!it.atEnd()) { Q_ASSERT(!engine.currentLine().isValid()); QTextBlock block = it.currentBlock(); engine.addTextBlock(textDocument, block, position, textColor, anchorColor, selectionStart, selectionEnd); ++it; } } } engine.addToSceneGraph(this, style, styleColor); } void QQuickTextNode::addTextLayout(const QPointF &position, QTextLayout *textLayout, const QColor &color, QQuickText::TextStyle style, const QColor &styleColor, const QColor &anchorColor, const QColor &selectionColor, const QColor &selectedTextColor, int selectionStart, int selectionEnd, int lineStart, int lineCount) { QQuickTextNodeEngine engine; engine.setTextColor(color); engine.setSelectedTextColor(selectedTextColor); engine.setSelectionColor(selectionColor); engine.setAnchorColor(anchorColor); engine.setPosition(position); #if QT_CONFIG(im) int preeditLength = textLayout->preeditAreaText().length(); int preeditPosition = textLayout->preeditAreaPosition(); #endif QVarLengthArray colorChanges; engine.mergeFormats(textLayout, &colorChanges); lineCount = lineCount >= 0 ? qMin(lineStart + lineCount, textLayout->lineCount()) : textLayout->lineCount(); for (int i=lineStart; ilineAt(i); int start = line.textStart(); int length = line.textLength(); int end = start + length; #if QT_CONFIG(im) if (preeditPosition >= 0 && preeditPosition >= start && preeditPosition < end) { end += preeditLength; } #endif engine.setCurrentLine(line); engine.addGlyphsForRanges(colorChanges, start, end, selectionStart, selectionEnd); } engine.addToSceneGraph(this, style, styleColor); } void QQuickTextNode::deleteContent() { while (firstChild() != 0) delete firstChild(); m_cursorNode = 0; qDeleteAll(m_textures); m_textures.clear(); } QT_END_NAMESPACE