/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicktextnode_p.h" #include "qquicktextnodeengine_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace { class ProtectedLayoutAccessor: public QAbstractTextDocumentLayout { public: inline QTextCharFormat formatAccessor(int pos) { return format(pos); } }; } /*! Creates an empty QQuickTextNode */ QQuickTextNode::QQuickTextNode(QSGContext *context, QQuickItem *ownerElement) : m_context(context), m_cursorNode(0), m_ownerElement(ownerElement), m_useNativeRenderer(false) { #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("text")); #endif } QQuickTextNode::~QQuickTextNode() { qDeleteAll(m_textures); } #if 0 void QQuickTextNode::setColor(const QColor &color) { if (m_usePixmapCache) { setUpdateFlag(UpdateNodes); } else { for (QSGNode *childNode = firstChild(); childNode; childNode = childNode->nextSibling()) { if (childNode->subType() == GlyphNodeSubType) { QSGGlyphNode *glyphNode = static_cast(childNode); if (glyphNode->color() == m_color) glyphNode->setColor(color); } else if (childNode->subType() == SolidRectNodeSubType) { QSGSimpleRectNode *solidRectNode = static_cast(childNode); if (solidRectNode->color() == m_color) solidRectNode->setColor(color); } } } m_color = color; } void QQuickTextNode::setStyleColor(const QColor &styleColor) { if (m_textStyle != QQuickTextNode::NormalTextStyle) { if (m_usePixmapCache) { setUpdateFlag(UpdateNodes); } else { for (QSGNode *childNode = firstChild(); childNode; childNode = childNode->nextSibling()) { if (childNode->subType() == GlyphNodeSubType) { QSGGlyphNode *glyphNode = static_cast(childNode); if (glyphNode->color() == m_styleColor) glyphNode->setColor(styleColor); } else if (childNode->subType() == SolidRectNodeSubType) { QSGSimpleRectNode *solidRectNode = static_cast(childNode); if (solidRectNode->color() == m_styleColor) solidRectNode->setColor(styleColor); } } } } m_styleColor = styleColor; } #endif QSGGlyphNode *QQuickTextNode::addGlyphs(const QPointF &position, const QGlyphRun &glyphs, const QColor &color, QQuickText::TextStyle style, const QColor &styleColor, QSGNode *parentNode) { QSGGlyphNode *node = m_useNativeRenderer ? m_context->createNativeGlyphNode() : m_context->createGlyphNode(); node->setOwnerElement(m_ownerElement); node->setGlyphs(position + QPointF(0, glyphs.rawFont().ascent()), glyphs); node->setStyle(style); node->setStyleColor(styleColor); node->setColor(color); node->update(); /* We flag the geometry as static, but we never call markVertexDataDirty or markIndexDataDirty on them. This is because all text nodes are discarded when a change occurs. If we start appending/removing from existing geometry, then we also need to start marking the geometry as dirty. */ node->geometry()->setIndexDataPattern(QSGGeometry::StaticPattern); node->geometry()->setVertexDataPattern(QSGGeometry::StaticPattern); if (parentNode == 0) parentNode = this; parentNode->appendChildNode(node); return node; } void QQuickTextNode::setCursor(const QRectF &rect, const QColor &color) { if (m_cursorNode != 0) delete m_cursorNode; m_cursorNode = new QSGSimpleRectNode(rect, color); appendChildNode(m_cursorNode); } void QQuickTextNode::initEngine(const QColor& textColor, const QColor& selectedTextColor, const QColor& selectionColor, const QColor& anchorColor, const QPointF &position) { m_engine.reset(new QQuickTextNodeEngine); m_engine->m_hasContents = false; m_engine->setTextColor(textColor); m_engine->setSelectedTextColor(selectedTextColor); m_engine->setSelectionColor(selectionColor); m_engine->setAnchorColor(anchorColor); m_engine->setPosition(position); } void QQuickTextNode::addImage(const QRectF &rect, const QImage &image) { QSGImageNode *node = m_context->createImageNode(); QSGTexture *texture = m_context->createTexture(image); m_textures.append(texture); node->setTargetRect(rect); node->setInnerTargetRect(rect); node->setTexture(texture); appendChildNode(node); node->update(); } void QQuickTextNode::addTextDocument(const QPointF &position, QTextDocument *textDocument, const QColor &textColor, QQuickText::TextStyle style, const QColor &styleColor, const QColor &anchorColor, const QColor &selectionColor, const QColor &selectedTextColor, int selectionStart, int selectionEnd) { initEngine(textColor, selectedTextColor, selectionColor, anchorColor); QList frames; frames.append(textDocument->rootFrame()); while (!frames.isEmpty()) { QTextFrame *textFrame = frames.takeFirst(); frames.append(textFrame->childFrames()); m_engine->addFrameDecorations(textDocument, textFrame); if (textFrame->firstPosition() > textFrame->lastPosition() && textFrame->frameFormat().position() != QTextFrameFormat::InFlow) { const int pos = textFrame->firstPosition() - 1; ProtectedLayoutAccessor *a = static_cast(textDocument->documentLayout()); QTextCharFormat format = a->formatAccessor(pos); QRectF rect = a->frameBoundingRect(textFrame); QTextBlock block = textFrame->firstCursorPosition().block(); m_engine->setCurrentLine(block.layout()->lineForTextPosition(pos - block.position())); m_engine->addTextObject(rect.topLeft(), format, QQuickTextNodeEngine::Unselected, textDocument, pos, textFrame->frameFormat().position()); } else { QTextFrame::iterator it = textFrame->begin(); while (!it.atEnd()) { Q_ASSERT(!m_engine->currentLine().isValid()); QTextBlock block = it.currentBlock(); m_engine->addTextBlock(textDocument, block, position, textColor, anchorColor, selectionStart, selectionEnd); ++it; } } } m_engine->addToSceneGraph(this, style, styleColor); } void QQuickTextNode::addTextLayout(const QPointF &position, QTextLayout *textLayout, const QColor &color, QQuickText::TextStyle style, const QColor &styleColor, const QColor &anchorColor, const QColor &selectionColor, const QColor &selectedTextColor, int selectionStart, int selectionEnd, int lineStart, int lineCount) { initEngine(color, selectedTextColor, selectionColor, anchorColor, position); #ifndef QT_NO_IM int preeditLength = textLayout->preeditAreaText().length(); int preeditPosition = textLayout->preeditAreaPosition(); #endif QVarLengthArray colorChanges; m_engine->mergeFormats(textLayout, &colorChanges); lineCount = lineCount >= 0 ? qMin(lineStart + lineCount, textLayout->lineCount()) : textLayout->lineCount(); for (int i=lineStart; ilineAt(i); int start = line.textStart(); int length = line.textLength(); int end = start + length; #ifndef QT_NO_IM if (preeditPosition >= 0 && preeditPosition >= start && preeditPosition < end) { end += preeditLength; } #endif m_engine->setCurrentLine(line); m_engine->addGlyphsForRanges(colorChanges, start, end, selectionStart, selectionEnd); } m_engine->addToSceneGraph(this, style, styleColor); } void QQuickTextNode::deleteContent() { while (firstChild() != 0) delete firstChild(); m_cursorNode = 0; } #if 0 void QQuickTextNode::updateNodes() { return; deleteContent(); if (m_text.isEmpty()) return; if (m_usePixmapCache) { // ### gunnar: port properly // QPixmap pixmap = generatedPixmap(); // if (pixmap.isNull()) // return; // QSGImageNode *pixmapNode = m_context->createImageNode(); // pixmapNode->setRect(pixmap.rect()); // pixmapNode->setSourceRect(pixmap.rect()); // pixmapNode->setOpacity(m_opacity); // pixmapNode->setClampToEdge(true); // pixmapNode->setLinearFiltering(m_linearFiltering); // appendChildNode(pixmapNode); } else { if (m_text.isEmpty()) return; // Implement styling by drawing text several times at slight shifts. shiftForStyle // contains the sequence of shifted positions at which to draw the text. All except // the last will be drawn with styleColor. QList shiftForStyle; switch (m_textStyle) { case OutlineTextStyle: // ### Should be made faster by implementing outline material shiftForStyle << QPointF(-1, 0); shiftForStyle << QPointF(0, -1); shiftForStyle << QPointF(1, 0); shiftForStyle << QPointF(0, 1); break; case SunkenTextStyle: shiftForStyle << QPointF(0, -1); break; case RaisedTextStyle: shiftForStyle << QPointF(0, 1); break; default: break; } shiftForStyle << QPointF(0, 0); // Regular position while (!shiftForStyle.isEmpty()) { QPointF shift = shiftForStyle.takeFirst(); // Use styleColor for all but last shift if (m_richText) { QColor overrideColor = shiftForStyle.isEmpty() ? QColor() : m_styleColor; QTextFrame *textFrame = m_textDocument->rootFrame(); QPointF p = m_textDocument->documentLayout()->frameBoundingRect(textFrame).topLeft(); QTextFrame::iterator it = textFrame->begin(); while (!it.atEnd()) { addTextBlock(shift + p, it.currentBlock(), overrideColor); ++it; } } else { addTextLayout(shift, m_textLayout, shiftForStyle.isEmpty() ? m_color : m_styleColor); } } } } #endif QT_END_NAMESPACE