/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKTEXTNODE_P_H #define QQUICKTEXTNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qquicktext_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGGlyphNode; class QTextBlock; class QColor; class QTextDocument; class QSGContext; class QRawFont; class QSGInternalRectangleNode; class QSGClipNode; class QSGTexture; class QQuickTextNodeEngine; class Q_QUICK_PRIVATE_EXPORT QQuickTextNode : public QSGTransformNode { public: QQuickTextNode(QQuickItem *ownerElement); ~QQuickTextNode(); static bool isComplexRichText(QTextDocument *); void deleteContent(); void addTextLayout(const QPointF &position, QTextLayout *textLayout, const QColor &color = QColor(), QQuickText::TextStyle style = QQuickText::Normal, const QColor &styleColor = QColor(), const QColor &anchorColor = QColor(), const QColor &selectionColor = QColor(), const QColor &selectedTextColor = QColor(), int selectionStart = -1, int selectionEnd = -1, int lineStart = 0, int lineCount = -1); void addTextDocument(const QPointF &position, QTextDocument *textDocument, const QColor &color = QColor(), QQuickText::TextStyle style = QQuickText::Normal, const QColor &styleColor = QColor(), const QColor &anchorColor = QColor(), const QColor &selectionColor = QColor(), const QColor &selectedTextColor = QColor(), int selectionStart = -1, int selectionEnd = -1); void setCursor(const QRectF &rect, const QColor &color); void clearCursor(); QSGInternalRectangleNode *cursorNode() const { return m_cursorNode; } QSGGlyphNode *addGlyphs(const QPointF &position, const QGlyphRun &glyphs, const QColor &color, QQuickText::TextStyle style = QQuickText::Normal, const QColor &styleColor = QColor(), QSGNode *parentNode = 0); void addImage(const QRectF &rect, const QImage &image); void addRectangleNode(const QRectF &rect, const QColor &color); bool useNativeRenderer() const { return m_useNativeRenderer; } void setUseNativeRenderer(bool on) { m_useNativeRenderer = on; } private: QSGInternalRectangleNode *m_cursorNode; QList m_textures; QQuickItem *m_ownerElement; bool m_useNativeRenderer; friend class QQuickTextEdit; friend class QQuickTextEditPrivate; }; QT_END_NAMESPACE #endif // QQUICKTEXTNODE_P_H