/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKTEXTNODE_P_H #define QQUICKTEXTNODE_P_H #include #include "qquicktext_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGGlyphNode; class QTextBlock; class QColor; class QTextDocument; class QSGContext; class QRawFont; class QSGSimpleRectNode; class QSGClipNode; class QSGTexture; class QQuickTextNodeEngine; class QQuickTextNode : public QSGTransformNode { public: enum Decoration { NoDecoration = 0x0, Underline = 0x1, Overline = 0x2, StrikeOut = 0x4, Background = 0x8 }; Q_DECLARE_FLAGS(Decorations, Decoration) QQuickTextNode(QQuickItem *ownerElement); ~QQuickTextNode(); static bool isComplexRichText(QTextDocument *); void deleteContent(); void addTextLayout(const QPointF &position, QTextLayout *textLayout, const QColor &color = QColor(), QQuickText::TextStyle style = QQuickText::Normal, const QColor &styleColor = QColor(), const QColor &anchorColor = QColor(), const QColor &selectionColor = QColor(), const QColor &selectedTextColor = QColor(), int selectionStart = -1, int selectionEnd = -1, int lineStart = 0, int lineCount = -1); void addTextDocument(const QPointF &position, QTextDocument *textDocument, const QColor &color = QColor(), QQuickText::TextStyle style = QQuickText::Normal, const QColor &styleColor = QColor(), const QColor &anchorColor = QColor(), const QColor &selectionColor = QColor(), const QColor &selectedTextColor = QColor(), int selectionStart = -1, int selectionEnd = -1); void setCursor(const QRectF &rect, const QColor &color); QSGSimpleRectNode *cursorNode() const { return m_cursorNode; } QSGGlyphNode *addGlyphs(const QPointF &position, const QGlyphRun &glyphs, const QColor &color, QQuickText::TextStyle style = QQuickText::Normal, const QColor &styleColor = QColor(), QSGNode *parentNode = 0); void addImage(const QRectF &rect, const QImage &image); bool useNativeRenderer() const { return m_useNativeRenderer; } void setUseNativeRenderer(bool on) { m_useNativeRenderer = on; } private: void initEngine(const QColor &textColor, const QColor &selectedTextColor, const QColor &selectionColor, const QColor& anchorColor = QColor() , const QPointF &position = QPointF()); QSGSimpleRectNode *m_cursorNode; QList m_textures; QQuickItem *m_ownerElement; bool m_useNativeRenderer; QScopedPointer m_engine; friend class QQuickTextEdit; friend class QQuickTextEditPrivate; }; QT_END_NAMESPACE #endif // QQUICKTEXTNODE_P_H