/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKTRANSLATE_P_H #define QQUICKTRANSLATE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickitem.h" #include QT_BEGIN_NAMESPACE class QQuickTranslatePrivate; class Q_AUTOTEST_EXPORT QQuickTranslate : public QQuickTransform { Q_OBJECT Q_PROPERTY(qreal x READ x WRITE setX NOTIFY xChanged) Q_PROPERTY(qreal y READ y WRITE setY NOTIFY yChanged) QML_NAMED_ELEMENT(Translate) QML_ADDED_IN_VERSION(2, 0) public: QQuickTranslate(QObject *parent = nullptr); ~QQuickTranslate(); qreal x() const; void setX(qreal); qreal y() const; void setY(qreal); void applyTo(QMatrix4x4 *matrix) const override; Q_SIGNALS: void xChanged(); void yChanged(); private: Q_DECLARE_PRIVATE(QQuickTranslate) Q_DISABLE_COPY(QQuickTranslate) }; class QQuickScalePrivate; class Q_AUTOTEST_EXPORT QQuickScale : public QQuickTransform { Q_OBJECT Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged) Q_PROPERTY(qreal xScale READ xScale WRITE setXScale NOTIFY xScaleChanged) Q_PROPERTY(qreal yScale READ yScale WRITE setYScale NOTIFY yScaleChanged) Q_PROPERTY(qreal zScale READ zScale WRITE setZScale NOTIFY zScaleChanged) QML_NAMED_ELEMENT(Scale) QML_ADDED_IN_VERSION(2, 0) public: QQuickScale(QObject *parent = nullptr); ~QQuickScale(); QVector3D origin() const; void setOrigin(const QVector3D &point); qreal xScale() const; void setXScale(qreal); qreal yScale() const; void setYScale(qreal); qreal zScale() const; void setZScale(qreal); void applyTo(QMatrix4x4 *matrix) const override; Q_SIGNALS: void originChanged(); void xScaleChanged(); void yScaleChanged(); void zScaleChanged(); void scaleChanged(); private: Q_DECLARE_PRIVATE(QQuickScale) }; class QQuickRotationPrivate; class Q_AUTOTEST_EXPORT QQuickRotation : public QQuickTransform { Q_OBJECT Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged) Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged) Q_PROPERTY(QVector3D axis READ axis WRITE setAxis NOTIFY axisChanged) QML_NAMED_ELEMENT(Rotation) QML_ADDED_IN_VERSION(2, 0) public: QQuickRotation(QObject *parent = nullptr); ~QQuickRotation(); QVector3D origin() const; void setOrigin(const QVector3D &point); qreal angle() const; void setAngle(qreal); QVector3D axis() const; void setAxis(const QVector3D &axis); void setAxis(Qt::Axis axis); void applyTo(QMatrix4x4 *matrix) const override; Q_SIGNALS: void originChanged(); void angleChanged(); void axisChanged(); private: Q_DECLARE_PRIVATE(QQuickRotation) }; class QQuickMatrix4x4Private; class Q_AUTOTEST_EXPORT QQuickMatrix4x4 : public QQuickTransform { Q_OBJECT Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged) QML_NAMED_ELEMENT(Matrix4x4) QML_ADDED_IN_VERSION(2, 3) public: QQuickMatrix4x4(QObject *parent = nullptr); ~QQuickMatrix4x4(); QMatrix4x4 matrix() const; void setMatrix(const QMatrix4x4& matrix); void applyTo(QMatrix4x4 *matrix) const override; Q_SIGNALS: void matrixChanged(); private: Q_DECLARE_PRIVATE(QQuickMatrix4x4) }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickTranslate) #endif