/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKTRANSLATE_P_H #define QQUICKTRANSLATE_P_H #include "qquickitem.h" #include QT_BEGIN_NAMESPACE class QQuickTranslatePrivate; class Q_AUTOTEST_EXPORT QQuickTranslate : public QQuickTransform { Q_OBJECT Q_PROPERTY(qreal x READ x WRITE setX NOTIFY xChanged) Q_PROPERTY(qreal y READ y WRITE setY NOTIFY yChanged) public: QQuickTranslate(QObject *parent = 0); ~QQuickTranslate(); qreal x() const; void setX(qreal); qreal y() const; void setY(qreal); void applyTo(QMatrix4x4 *matrix) const; Q_SIGNALS: void xChanged(); void yChanged(); private: Q_DECLARE_PRIVATE(QQuickTranslate) Q_DISABLE_COPY(QQuickTranslate) }; class QQuickScalePrivate; class Q_AUTOTEST_EXPORT QQuickScale : public QQuickTransform { Q_OBJECT Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged) Q_PROPERTY(qreal xScale READ xScale WRITE setXScale NOTIFY xScaleChanged) Q_PROPERTY(qreal yScale READ yScale WRITE setYScale NOTIFY yScaleChanged) Q_PROPERTY(qreal zScale READ zScale WRITE setZScale NOTIFY zScaleChanged) public: QQuickScale(QObject *parent = 0); ~QQuickScale(); QVector3D origin() const; void setOrigin(const QVector3D &point); qreal xScale() const; void setXScale(qreal); qreal yScale() const; void setYScale(qreal); qreal zScale() const; void setZScale(qreal); void applyTo(QMatrix4x4 *matrix) const; Q_SIGNALS: void originChanged(); void xScaleChanged(); void yScaleChanged(); void zScaleChanged(); void scaleChanged(); private: Q_DECLARE_PRIVATE(QQuickScale) }; class QQuickRotationPrivate; class Q_AUTOTEST_EXPORT QQuickRotation : public QQuickTransform { Q_OBJECT Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged) Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged) Q_PROPERTY(QVector3D axis READ axis WRITE setAxis NOTIFY axisChanged) public: QQuickRotation(QObject *parent = 0); ~QQuickRotation(); QVector3D origin() const; void setOrigin(const QVector3D &point); qreal angle() const; void setAngle(qreal); QVector3D axis() const; void setAxis(const QVector3D &axis); void setAxis(Qt::Axis axis); void applyTo(QMatrix4x4 *matrix) const; Q_SIGNALS: void originChanged(); void angleChanged(); void axisChanged(); private: Q_DECLARE_PRIVATE(QQuickRotation) }; class QQuickMatrix4x4Private; class Q_AUTOTEST_EXPORT QQuickMatrix4x4 : public QQuickTransform { Q_OBJECT Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged) public: QQuickMatrix4x4(QObject *parent = 0); ~QQuickMatrix4x4(); QMatrix4x4 matrix() const; void setMatrix(const QMatrix4x4& matrix); void applyTo(QMatrix4x4 *matrix) const; Q_SIGNALS: void matrixChanged(); private: Q_DECLARE_PRIVATE(QQuickMatrix4x4) }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickTranslate) #endif