/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickmaskextruder_p.h" #include #include QT_BEGIN_NAMESPACE /*! \qmlclass MaskShape QQuickMaskExtruder \inqmlmodule QtQuick.Particles 2 \inherits Shape \brief The MaskShape element allows you to represent an image as a shape to affectors and emitters. */ /*! \qmlproperty url QtQuick.Particles2::MaskShape::source The image to use as the mask. Areas with non-zero opacity will be considered inside the shape. */ QQuickMaskExtruder::QQuickMaskExtruder(QObject *parent) : QQuickParticleExtruder(parent) , m_lastWidth(-1) , m_lastHeight(-1) { } QPointF QQuickMaskExtruder::extrude(const QRectF &r) { ensureInitialized(r); if (!m_mask.count() || m_img.isNull()) return r.topLeft(); const QPointF p = m_mask[rand() % m_mask.count()]; //### Should random sub-pixel positioning be added? return p + r.topLeft(); } bool QQuickMaskExtruder::contains(const QRectF &bounds, const QPointF &point) { ensureInitialized(bounds);//###Current usage patterns WILL lead to different bounds/r calls. Separate list? if (m_img.isNull()) return false; QPoint p = point.toPoint() - bounds.topLeft().toPoint(); return m_img.rect().contains(p) && (bool)m_img.pixelIndex(p); } void QQuickMaskExtruder::ensureInitialized(const QRectF &r) { if (m_lastWidth == r.width() && m_lastHeight == r.height()) return;//Same as before m_lastWidth = r.width(); m_lastHeight = r.height(); m_img = QImage(); m_mask.clear(); if (m_source.isEmpty()) return; m_img = QImage(m_source.toLocalFile()); if (m_img.isNull()){ qWarning() << "MaskShape: Cannot load" << qPrintable(m_source.toLocalFile()); return; } m_img = m_img.createAlphaMask(); m_img = m_img.convertToFormat(QImage::Format_Mono);//Else LSB, but I think that's easier m_img = m_img.scaled(r.size().toSize());//TODO: Do they need aspect ratio stuff? Or tiling? for (int i=0; i