/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickwander_p.h" #include "qquickparticlesystem_p.h"//for ParticlesVertices QT_BEGIN_NAMESPACE /*! \qmlclass Wander QQuickWanderAffector \inqmlmodule QtQuick.Particles 2 \inherits Affector \brief The Wander affector allows particles to randomly vary their trajectory. */ /*! \qmlproperty real QtQuick.Particles2::Wander::pace Maximum attribute change per second. */ /*! \qmlproperty real QtQuick.Particles2::Wander::xVariance Maximum attribute x value (as a result of Wander). If unset, Wander will not affect x values. */ /*! \qmlproperty real QtQuick.Particles2::Wander::yVariance Maximum attribute y value (as a result of Wander). If unset, Wander will not affect y values. */ /*! \qmlproperty AffectableParameter QtQuick.Particles2::Wander::affectedParameter What attribute of particles is directly affected. \list \li PointAttractor.Position \li PointAttractor.Velocity \li PointAttractor.Acceleration \endlist */ QQuickWanderAffector::QQuickWanderAffector(QQuickItem *parent) : QQuickParticleAffector(parent), m_xVariance(0), m_yVariance(0), m_pace(0) , m_affectedParameter(Velocity) { m_needsReset = true; } QQuickWanderAffector::~QQuickWanderAffector() { for (QHash::const_iterator iter=m_wanderData.constBegin(); iter != m_wanderData.constEnd(); iter++) delete (*iter); } WanderData* QQuickWanderAffector::getData(int idx) { if (m_wanderData.contains(idx)) return m_wanderData[idx]; WanderData* d = new WanderData; d->x_vel = 0; d->y_vel = 0; d->x_peak = m_xVariance; d->y_peak = m_yVariance; d->x_var = m_pace * qreal(qrand()) / RAND_MAX; d->y_var = m_pace * qreal(qrand()) / RAND_MAX; m_wanderData.insert(idx, d); return d; } // TODO: see below //void QQuickWanderAffector::reset(int systemIdx) //{ // if (m_wanderData.contains(systemIdx)) // delete m_wanderData[systemIdx]; // m_wanderData.remove(systemIdx); //} bool QQuickWanderAffector::affectParticle(QQuickParticleData* data, qreal dt) { /*TODO: Add a mode which does basically this - picking a direction, going in it (random speed) and then going back WanderData* d = getData(data->systemIndex); if (m_xVariance != 0.) { if ((d->x_vel > d->x_peak && d->x_var > 0.0) || (d->x_vel < -d->x_peak && d->x_var < 0.0)) { d->x_var = -d->x_var; d->x_peak = m_xVariance + m_xVariance * qreal(qrand()) / RAND_MAX; } d->x_vel += d->x_var * dt; } qreal dx = dt * d->x_vel; if (m_yVariance != 0.) { if ((d->y_vel > d->y_peak && d->y_var > 0.0) || (d->y_vel < -d->y_peak && d->y_var < 0.0)) { d->y_var = -d->y_var; d->y_peak = m_yVariance + m_yVariance * qreal(qrand()) / RAND_MAX; } d->y_vel += d->y_var * dt; } qreal dy = dt * d->x_vel; //### Should we be amending vel instead? ParticleVertex* p = &(data->pv); p->x += dx; p->y += dy; return true; */ qreal dx = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1); qreal dy = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1); qreal newX, newY; switch (m_affectedParameter){ case Position: newX = data->curX() + dx; if (m_xVariance > qAbs(newX) ) data->x += dx; newY = data->curY() + dy; if (m_yVariance > qAbs(newY) ) data->y += dy; break; default: case Velocity: newX = data->curVX() + dx; if (m_xVariance > qAbs(newX) ) data->setInstantaneousVX(newX); newY = data->curVY() + dy; if (m_yVariance > qAbs(newY) ) data->setInstantaneousVY(newY); break; case Acceleration: newX = data->ax + dx; if (m_xVariance > qAbs(newX) ) data->setInstantaneousAX(newX); newY = data->ay + dy; if (m_yVariance > qAbs(newY) ) data->setInstantaneousAY(newY); break; } return true; } QT_END_NAMESPACE