/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtquick2_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static void initResources() { Q_INIT_RESOURCE(scenegraph); } QT_BEGIN_NAMESPACE #if !QT_CONFIG(qml_debug) class QQmlQtQuick2DebugStatesDelegate : public QQmlDebugStatesDelegate {}; #else class QQmlQtQuick2DebugStatesDelegate : public QQmlDebugStatesDelegate { public: QQmlQtQuick2DebugStatesDelegate(); ~QQmlQtQuick2DebugStatesDelegate(); void buildStatesList(bool cleanList, const QList > &instances) override; void updateBinding(QQmlContext *context, const QQmlProperty &property, const QVariant &expression, bool isLiteralValue, const QString &fileName, int line, int column, bool *isBaseState) override; bool setBindingForInvalidProperty(QObject *object, const QString &propertyName, const QVariant &expression, bool isLiteralValue) override; void resetBindingForInvalidProperty(QObject *object, const QString &propertyName) override; private: void buildStatesList(QObject *obj); QList > m_allStates; }; QQmlQtQuick2DebugStatesDelegate::QQmlQtQuick2DebugStatesDelegate() { } QQmlQtQuick2DebugStatesDelegate::~QQmlQtQuick2DebugStatesDelegate() { } void QQmlQtQuick2DebugStatesDelegate::buildStatesList(bool cleanList, const QList > &instances) { if (cleanList) m_allStates.clear(); //only root context has all instances for (int ii = 0; ii < instances.count(); ++ii) { buildStatesList(instances.at(ii)); } } void QQmlQtQuick2DebugStatesDelegate::buildStatesList(QObject *obj) { if (QQuickState *state = qobject_cast(obj)) { m_allStates.append(state); } QObjectList children = obj->children(); for (int ii = 0; ii < children.count(); ++ii) { buildStatesList(children.at(ii)); } } void QQmlQtQuick2DebugStatesDelegate::updateBinding(QQmlContext *context, const QQmlProperty &property, const QVariant &expression, bool isLiteralValue, const QString &fileName, int line, int column, bool *inBaseState) { Q_UNUSED(column); typedef QPointer QuickStatePointer; QObject *object = property.object(); QString propertyName = property.name(); for (const QuickStatePointer& statePointer : qAsConst(m_allStates)) { if (QQuickState *state = statePointer.data()) { // here we assume that the revert list on itself defines the base state if (state->isStateActive() && state->containsPropertyInRevertList(object, propertyName)) { *inBaseState = false; QQmlBinding *newBinding = nullptr; if (!isLiteralValue) { newBinding = QQmlBinding::create(&QQmlPropertyPrivate::get(property)->core, expression.toString(), object, QQmlContextData::get(context), fileName, line); newBinding->setTarget(property); } state->changeBindingInRevertList(object, propertyName, newBinding); if (isLiteralValue) state->changeValueInRevertList(object, propertyName, expression); } } } } bool QQmlQtQuick2DebugStatesDelegate::setBindingForInvalidProperty(QObject *object, const QString &propertyName, const QVariant &expression, bool isLiteralValue) { if (QQuickPropertyChanges *propertyChanges = qobject_cast(object)) { if (isLiteralValue) propertyChanges->changeValue(propertyName, expression); else propertyChanges->changeExpression(propertyName, expression.toString()); return true; } else { return false; } } void QQmlQtQuick2DebugStatesDelegate::resetBindingForInvalidProperty(QObject *object, const QString &propertyName) { if (QQuickPropertyChanges *propertyChanges = qobject_cast(object)) { propertyChanges->removeProperty(propertyName); } } #endif // QT_CONFIG(qml_debug) void QQmlQtQuick2Module::defineModule() { initResources(); QQuick_initializeProviders(); QQuickUtilModule::defineModule(); QQmlEnginePrivate::defineQtQuick2Module(); QQuickItemsModule::defineModule(); qmlRegisterUncreatableType("QtQuick",2,0,"Application", QQuickApplication::tr("Application is an abstract class")); QQuickValueTypes::registerValueTypes(); #if QT_CONFIG(accessibility) QAccessible::installFactory(&qQuickAccessibleFactory); #endif QQmlEngineDebugService *debugService = QQmlDebugConnector::service(); if (debugService) debugService->setStatesDelegate(new QQmlQtQuick2DebugStatesDelegate); } void QQmlQtQuick2Module::undefineModule() { QQuick_deinitializeProviders(); } QT_END_NAMESPACE