/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGABSTRACTSOFTWARERENDERER_H #define QSGABSTRACTSOFTWARERENDERER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QSGSimpleRectNode; class QSGSoftwareRenderableNode; class QSGSoftwareRenderableNodeUpdater; class Q_QUICK_PRIVATE_EXPORT QSGAbstractSoftwareRenderer : public QSGRenderer { public: QSGAbstractSoftwareRenderer(QSGRenderContext *context); virtual ~QSGAbstractSoftwareRenderer(); QSGSoftwareRenderableNode *renderableNode(QSGNode *node) const; void addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode); void appendRenderableNode(QSGSoftwareRenderableNode *node); void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; void markDirty(); protected: QRegion renderNodes(QPainter *painter); void buildRenderList(); QRegion optimizeRenderList(); void setBackgroundColor(const QColor &color); void setBackgroundRect(const QRect &rect, qreal devicePixelRatio); QColor backgroundColor(); QRect backgroundRect(); // only known after calling optimizeRenderList() bool isOpaque() const { return m_isOpaque; } private: void nodeAdded(QSGNode *node); void nodeRemoved(QSGNode *node); void nodeGeometryUpdated(QSGNode *node); void nodeMaterialUpdated(QSGNode *node); void nodeMatrixUpdated(QSGNode *node); void nodeOpacityUpdated(QSGNode *node); QHash m_nodes; QVector m_renderableNodes; QSGSimpleRectNode *m_background; QRegion m_dirtyRegion; QRegion m_obscuredRegion; qreal m_devicePixelRatio = 1; bool m_isOpaque = false; QSGSoftwareRenderableNodeUpdater *m_nodeUpdater; }; QT_END_NAMESPACE #endif // QSGABSTRACTSOFTWARERENDERER_H