/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGSOFTWARECONTEXT_H #define QSGSOFTWARECONTEXT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include "qsgrendererinterface.h" Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP) QT_BEGIN_NAMESPACE class QSGSoftwareRenderContext : public QSGRenderContext { Q_OBJECT public: QSGSoftwareRenderContext(QSGContext *ctx); void initializeIfNeeded(); void invalidate() override; void renderNextFrame(QSGRenderer *renderer, uint fbo) override; QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const override; QSGRenderer *createRenderer() override; int maxTextureSize() const override; bool m_initialized; QPainter *m_activePainter; }; class QSGSoftwareContext : public QSGContext, public QSGRendererInterface { Q_OBJECT public: explicit QSGSoftwareContext(QObject *parent = nullptr); QSGRenderContext *createRenderContext() override { return new QSGSoftwareRenderContext(this); } QSGInternalRectangleNode *createInternalRectangleNode() override; QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override; QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override; QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override; QSGLayer *createLayer(QSGRenderContext *renderContext) override; QSurfaceFormat defaultSurfaceFormat() const override; QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override; QSGRectangleNode *createRectangleNode() override; QSGImageNode *createImageNode() override; QSGNinePatchNode *createNinePatchNode() override; #if QT_CONFIG(quick_sprite) QSGSpriteNode *createSpriteNode() override; #endif GraphicsApi graphicsApi() const override; ShaderType shaderType() const override; ShaderCompilationTypes shaderCompilationType() const override; ShaderSourceTypes shaderSourceType() const override; void *getResource(QQuickWindow *window, Resource resource) const override; }; QT_END_NAMESPACE #endif // QSGSOFTWARECONTEXT_H