/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgsoftwareglyphnode_p.h" QT_BEGIN_NAMESPACE QSGSoftwareGlyphNode::QSGSoftwareGlyphNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0) , m_style(QQuickText::Normal) { setMaterial((QSGMaterial*)1); setGeometry(&m_geometry); } void QSGSoftwareGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs) { m_position = position; m_glyphRun = glyphs; m_bounding_rect = glyphs.boundingRect().translated(m_position - QPointF(0.0, glyphs.rawFont().ascent())); } void QSGSoftwareGlyphNode::setColor(const QColor &color) { m_color = color; } void QSGSoftwareGlyphNode::setStyle(QQuickText::TextStyle style) { m_style = style; } void QSGSoftwareGlyphNode::setStyleColor(const QColor &color) { m_styleColor = color; } QPointF QSGSoftwareGlyphNode::baseLine() const { return QPointF(); } void QSGSoftwareGlyphNode::setPreferredAntialiasingMode(QSGGlyphNode::AntialiasingMode) { } void QSGSoftwareGlyphNode::update() { } void QSGSoftwareGlyphNode::paint(QPainter *painter) { painter->setBrush(QBrush()); QPointF pos = m_position - QPointF(0, m_glyphRun.rawFont().ascent()); qreal offset = 1.0; if (painter->device()->devicePixelRatio() != 0) offset = 1.0 / painter->device()->devicePixelRatio(); switch (m_style) { case QQuickText::Normal: break; case QQuickText::Outline: painter->setPen(m_styleColor); painter->drawGlyphRun(pos + QPointF(0, offset), m_glyphRun); painter->drawGlyphRun(pos + QPointF(0, -offset), m_glyphRun); painter->drawGlyphRun(pos + QPointF(offset, 0), m_glyphRun); painter->drawGlyphRun(pos + QPointF(-offset, 0), m_glyphRun); break; case QQuickText::Raised: painter->setPen(m_styleColor); painter->drawGlyphRun(pos + QPointF(0, offset), m_glyphRun); break; case QQuickText::Sunken: painter->setPen(m_styleColor); painter->drawGlyphRun(pos + QPointF(0, -offset), m_glyphRun); break; } painter->setPen(m_color); painter->drawGlyphRun(pos, m_glyphRun); } QT_END_NAMESPACE