/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qsgsoftwarepixmaprenderer_p.h" #include "qsgsoftwarecontext_p.h" #include #include Q_LOGGING_CATEGORY(lcPixmapRenderer, "qt.scenegraph.softwarecontext.pixmapRenderer") QT_BEGIN_NAMESPACE QSGSoftwarePixmapRenderer::QSGSoftwarePixmapRenderer(QSGRenderContext *context) : QSGAbstractSoftwareRenderer(context) { } QSGSoftwarePixmapRenderer::~QSGSoftwarePixmapRenderer() { } void QSGSoftwarePixmapRenderer::renderScene(uint) { class B : public QSGBindable { public: void bind() const override { } } bindable; QSGRenderer::renderScene(bindable); } void QSGSoftwarePixmapRenderer::render() { } void QSGSoftwarePixmapRenderer::render(QPaintDevice *target) { QElapsedTimer renderTimer; // Setup background item setBackgroundRect(m_projectionRect.normalized(), qreal(1)); setBackgroundColor(clearColor()); renderTimer.start(); buildRenderList(); qint64 buildRenderListTime = renderTimer.restart(); // Optimize Renderlist // Right now there is an assumption that when possible the same pixmap will // be reused. So we can treat it like a backing store in that we can assume // that when the pixmap is not being resized, the data can be reused. What is // different though is that everything should be marked as dirty on a resize. optimizeRenderList(); qint64 optimizeRenderListTime = renderTimer.restart(); if (!isOpaque() && target->devType() == QInternal::Pixmap) { // This fill here is wasteful, but necessary because it is the only way // to force a QImage based pixmap to have an alpha channel. static_cast(target)->fill(Qt::transparent); } QPainter painter(target); painter.setRenderHint(QPainter::Antialiasing); painter.setWindow(m_projectionRect); auto rc = static_cast(context()); QPainter *prevPainter = rc->m_activePainter; rc->m_activePainter = &painter; QRegion paintedRegion = renderNodes(&painter); qint64 renderTime = renderTimer.elapsed(); rc->m_activePainter = prevPainter; qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime; } void QSGSoftwarePixmapRenderer::setProjectionRect(const QRect &projectionRect) { m_projectionRect = projectionRect; } QT_END_NAMESPACE