/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGSOFTWARERENDERABLENODE_H #define QSGSOFTWARERENDERABLENODE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGSimpleRectNode; class QSGSimpleTextureNode; class QSGSoftwareInternalImageNode; class QSGSoftwarePainterNode; class QSGSoftwareInternalRectangleNode; class QSGSoftwareGlyphNode; class QSGSoftwareNinePatchNode; class QSGSoftwareSpriteNode; class QSGRenderNode; class QSGSoftwareRenderableNode { public: enum NodeType { Invalid = -1, SimpleRect, SimpleTexture, Image, Painter, Rectangle, Glyph, NinePatch, SimpleRectangle, SimpleImage, #if QT_CONFIG(quick_sprite) SpriteNode, #endif RenderNode }; QSGSoftwareRenderableNode(NodeType type, QSGNode *node); ~QSGSoftwareRenderableNode(); void update(); QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); QRect boundingRectMin() const { return m_boundingRectMin; } QRect boundingRectMax() const { return m_boundingRectMax; } NodeType type() const { return m_nodeType; } bool isOpaque() const { return m_isOpaque; } bool isDirty() const { return m_isDirty; } bool isDirtyRegionEmpty() const; void setTransform(const QTransform &transform); void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true); void setOpacity(float opacity); QTransform transform() const { return m_transform; } QRegion clipRegion() const { return m_clipRegion; } float opacity() const { return m_opacity; } void markGeometryDirty(); void markMaterialDirty(); void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); void subtractDirtyRegion(const QRegion &dirtyRegion); QRegion previousDirtyRegion(bool wasRemoved = false) const; QRegion dirtyRegion() const; private: union RenderableNodeHandle { QSGSimpleRectNode *simpleRectNode; QSGSimpleTextureNode *simpleTextureNode; QSGSoftwareInternalImageNode *imageNode; QSGSoftwarePainterNode *painterNode; QSGSoftwareInternalRectangleNode *rectangleNode; QSGSoftwareGlyphNode *glpyhNode; QSGSoftwareNinePatchNode *ninePatchNode; QSGRectangleNode *simpleRectangleNode; QSGImageNode *simpleImageNode; QSGSoftwareSpriteNode *spriteNode; QSGRenderNode *renderNode; }; const NodeType m_nodeType; RenderableNodeHandle m_handle; bool m_isOpaque; bool m_isDirty; QRegion m_dirtyRegion; QRegion m_previousDirtyRegion; QTransform m_transform; QRegion m_clipRegion; bool m_hasClipRegion; float m_opacity; QRect m_boundingRectMin; QRect m_boundingRectMax; }; QT_END_NAMESPACE #endif // QSGSOFTWARERENDERABLENODE_H