/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGSOFTWARERENDERABLENODEUPDATER_H #define QSGSOFTWARERENDERABLENODEUPDATER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgsoftwarerenderablenode_p.h" #include "qsgabstractsoftwarerenderer_p.h" #include #include #include #include QT_BEGIN_NAMESPACE class QSGSoftwareRenderableNodeUpdater : public QSGNodeVisitorEx { public: QSGSoftwareRenderableNodeUpdater(QSGAbstractSoftwareRenderer *renderer); virtual ~QSGSoftwareRenderableNodeUpdater(); bool visit(QSGTransformNode *) override; void endVisit(QSGTransformNode *) override; bool visit(QSGClipNode *) override; void endVisit(QSGClipNode *) override; bool visit(QSGGeometryNode *) override; void endVisit(QSGGeometryNode *) override; bool visit(QSGOpacityNode *) override; void endVisit(QSGOpacityNode *) override; bool visit(QSGInternalImageNode *) override; void endVisit(QSGInternalImageNode *) override; bool visit(QSGPainterNode *) override; void endVisit(QSGPainterNode *) override; bool visit(QSGInternalRectangleNode *) override; void endVisit(QSGInternalRectangleNode *) override; bool visit(QSGGlyphNode *) override; void endVisit(QSGGlyphNode *) override; bool visit(QSGRootNode *) override; void endVisit(QSGRootNode *) override; #if QT_CONFIG(quick_sprite) bool visit(QSGSpriteNode *) override; void endVisit(QSGSpriteNode *) override; #endif bool visit(QSGRenderNode *) override; void endVisit(QSGRenderNode *) override; void updateNodes(QSGNode *node, bool isNodeRemoved = false); private: struct NodeState { float opacity; QRegion clip; bool hasClip; QTransform transform; QSGNode *parent; }; NodeState currentState(QSGNode *node) const; template bool updateRenderableNode(QSGSoftwareRenderableNode::NodeType type, NODE *node); QSGAbstractSoftwareRenderer *m_renderer; QStack m_opacityState; QStack m_clipState; bool m_hasClip; QStack m_transformState; QHash m_stateMap; }; template bool QSGSoftwareRenderableNodeUpdater::updateRenderableNode(QSGSoftwareRenderableNode::NodeType type, NODE *node) { //Check if we already know about node auto renderableNode = m_renderer->renderableNode(node); if (renderableNode == nullptr) { renderableNode = new QSGSoftwareRenderableNode(type, node); m_renderer->addNodeMapping(node, renderableNode); } //Update the node renderableNode->setTransform(m_transformState.top()); renderableNode->setOpacity(m_opacityState.top()); renderableNode->setClipRegion(m_clipState.top(), m_hasClip); renderableNode->update(); m_stateMap[node] = currentState(node); return true; } QT_END_NAMESPACE #endif // QSGSOFTWARERENDERABLENODEUPDATER_H