/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qsgsoftwarerenderlistbuilder_p.h" #include "qsgsoftwarerenderablenode_p.h" #include "qsgabstractsoftwarerenderer_p.h" #include "qsgsoftwareinternalimagenode_p.h" #include "qsgsoftwareinternalrectanglenode_p.h" #include "qsgsoftwareglyphnode_p.h" #include "qsgsoftwarepublicnodes_p.h" #include "qsgsoftwarepainternode_p.h" #include "qsgsoftwarepixmaptexture_p.h" #include #include #include QT_BEGIN_NAMESPACE QSGSoftwareRenderListBuilder::QSGSoftwareRenderListBuilder(QSGAbstractSoftwareRenderer *renderer) : m_renderer(renderer) { } bool QSGSoftwareRenderListBuilder::visit(QSGTransformNode *) { return true; } void QSGSoftwareRenderListBuilder::endVisit(QSGTransformNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGClipNode *) { return true; } void QSGSoftwareRenderListBuilder::endVisit(QSGClipNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGGeometryNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGGeometryNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGOpacityNode *) { return true; } void QSGSoftwareRenderListBuilder::endVisit(QSGOpacityNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGInternalImageNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGInternalImageNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGPainterNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGPainterNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGInternalRectangleNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGInternalRectangleNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGGlyphNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGGlyphNode *) { } bool QSGSoftwareRenderListBuilder::visit(QSGRootNode *) { return true; } void QSGSoftwareRenderListBuilder::endVisit(QSGRootNode *) { } #if QT_CONFIG(quick_sprite) bool QSGSoftwareRenderListBuilder::visit(QSGSpriteNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGSpriteNode *) { } #endif bool QSGSoftwareRenderListBuilder::visit(QSGRenderNode *node) { return addRenderableNode(node); } void QSGSoftwareRenderListBuilder::endVisit(QSGRenderNode *) { } bool QSGSoftwareRenderListBuilder::addRenderableNode(QSGNode *node) { auto renderableNode = m_renderer->renderableNode(node); if (renderableNode == nullptr) { // Not a node we can render return false; } m_renderer->appendRenderableNode(renderableNode); return true; } QT_END_NAMESPACE