/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgsoftwarespritenode_p.h" #include "qsgsoftwarepixmaptexture_p.h" #include QT_BEGIN_NAMESPACE QSGSoftwareSpriteNode::QSGSoftwareSpriteNode() { setMaterial((QSGMaterial*)1); setGeometry((QSGGeometry*)1); } void QSGSoftwareSpriteNode::setTexture(QSGTexture *texture) { m_texture = qobject_cast(texture); markDirty(DirtyMaterial); } void QSGSoftwareSpriteNode::setTime(float time) { if (m_time != time) { m_time = time; markDirty(DirtyMaterial); } } void QSGSoftwareSpriteNode::setSourceA(const QPoint &source) { if (m_sourceA != source) { m_sourceA = source; markDirty(DirtyMaterial); } } void QSGSoftwareSpriteNode::setSourceB(const QPoint &source) { if (m_sourceB != source) { m_sourceB = source; markDirty(DirtyMaterial); } } void QSGSoftwareSpriteNode::setSpriteSize(const QSize &size) { if (m_spriteSize != size) { m_spriteSize = size; markDirty(DirtyMaterial); } } void QSGSoftwareSpriteNode::setSheetSize(const QSize &size) { if (m_sheetSize != size) { m_sheetSize = size; markDirty(DirtyMaterial); } } void QSGSoftwareSpriteNode::setSize(const QSizeF &size) { if (m_size != size) { m_size = size; markDirty(DirtyGeometry); } } void QSGSoftwareSpriteNode::setFiltering(QSGTexture::Filtering filtering) { Q_UNUSED(filtering); } void QSGSoftwareSpriteNode::update() { } void QSGSoftwareSpriteNode::paint(QPainter *painter) { //Get the pixmap handle from the texture if (!m_texture) return; const QPixmap &pixmap = m_texture->pixmap(); // XXX try to do some kind of interpolation between sourceA and sourceB using time painter->drawPixmap(QRectF(0, 0, m_size.width(), m_size.height()), pixmap, QRectF(m_sourceA, m_spriteSize)); } bool QSGSoftwareSpriteNode::isOpaque() const { return false; } QRectF QSGSoftwareSpriteNode::rect() const { return QRectF(0, 0, m_size.width(), m_size.height()); } QT_END_NAMESPACE