/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGSOFTWARETHREADEDRENDERLOOP_H #define QSGSOFTWARETHREADEDRENDERLOOP_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QSGSoftwareRenderThread; class QSGSoftwareContext; class QSGSoftwareThreadedRenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGSoftwareThreadedRenderLoop(); ~QSGSoftwareThreadedRenderLoop(); void show(QQuickWindow *window) override; void hide(QQuickWindow *window) override; void resize(QQuickWindow *window) override; void windowDestroyed(QQuickWindow *window) override; void exposureChanged(QQuickWindow *window) override; QImage grab(QQuickWindow *window) override; void update(QQuickWindow *window) override; void maybeUpdate(QQuickWindow *window) override; void handleUpdateRequest(QQuickWindow *window) override; QAnimationDriver *animationDriver() const override; QSGContext *sceneGraphContext() const override; QSGRenderContext *createRenderContext(QSGContext *) const override; void releaseResources(QQuickWindow *window) override; void postJob(QQuickWindow *window, QRunnable *job) override; QSurface::SurfaceType windowSurfaceType() const override; bool interleaveIncubation() const override; int flags() const override; bool event(QEvent *e) override; public Q_SLOTS: void onAnimationStarted(); void onAnimationStopped(); private: struct WindowData { QQuickWindow *window; QSGSoftwareRenderThread *thread; uint updateDuringSync : 1; uint forceRenderPass : 1; }; void startOrStopAnimationTimer(); void handleExposure(QQuickWindow *window); void handleObscurity(WindowData *w); void scheduleUpdate(WindowData *w); void handleResourceRelease(WindowData *w, bool destroying); void polishAndSync(WindowData *w, bool inExpose); QSGSoftwareContext *m_sg; QAnimationDriver *m_anim; int animationTimer = 0; bool lockedForSync = false; QVector m_windows; friend class QSGSoftwareRenderThread; }; QT_END_NAMESPACE #endif // QSGSOFTWARETHREADEDRENDERLOOP_H