/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgcompressedatlastexture_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE static QElapsedTimer qsg_renderer_timer; namespace QSGCompressedAtlasTexture { Atlas::Atlas(const QSize &size, uint format) : QSGOpenGLAtlasTexture::AtlasBase(size) , m_format(format) { } Atlas::~Atlas() { } Texture *Atlas::create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize) { // No need to lock, as manager already locked it. QRect rect = m_allocator.allocate(paddedSize); if (rect.width() > 0 && rect.height() > 0) { Texture *t = new Texture(this, rect, data, dataLength, dataOffset, size); m_pending_uploads << t; return t; } return nullptr; } void Atlas::generateTexture() { QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_format, m_size.width(), m_size.height(), 0, (m_size.width() * m_size.height()) / 2, nullptr); } void Atlas::uploadPendingTexture(int i) { Texture *texture = static_cast(m_pending_uploads.at(i)); const QRect &r = texture->atlasSubRect(); QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); funcs->glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), r.width(), r.height(), m_format, texture->sizeInBytes(), texture->data().constData() + texture->dataOffset()); qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "compressed atlastexture uploaded in: " << qsg_renderer_timer.elapsed() << "ms (" << texture->textureSize().width() << "x" << texture->textureSize().height() << ")"; // TODO: consider releasing the data (as is done in the regular atlas)? // The advantage of keeping this data around is that it makes it much easier // to remove the texture from the atlas } Texture::Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength, int dataOffset, const QSize &size) : QSGOpenGLAtlasTexture::TextureBase(atlas, textureRect) , m_nonatlas_texture(nullptr) , m_data(data) , m_size(size) , m_dataLength(dataLength) , m_dataOffset(dataOffset) { float w = atlas->size().width(); float h = atlas->size().height(); QRect nopad = atlasSubRect(); // offset by half-pixel to prevent bleeding when scaling m_texture_coords_rect = QRectF((nopad.x() + .5) / w, (nopad.y() + .5) / h, (nopad.width() - 1.) / w, (nopad.height() - 1.) / h); } Texture::~Texture() { delete m_nonatlas_texture; } bool Texture::hasAlphaChannel() const { return QSGCompressedTexture::formatIsOpaque(static_cast(m_atlas)->format()); } QSGTexture *Texture::removedFromAtlas() const { if (m_nonatlas_texture) { m_nonatlas_texture->setMipmapFiltering(mipmapFiltering()); m_nonatlas_texture->setFiltering(filtering()); return m_nonatlas_texture; } if (!m_data.isEmpty()) { QTextureFileData texData; texData.setData(m_data); texData.setSize(m_size); texData.setGLInternalFormat(static_cast(m_atlas)->format()); texData.setDataLength(m_dataLength); texData.setDataOffset(m_dataOffset); m_nonatlas_texture = new QSGCompressedTexture(texData); m_nonatlas_texture->setMipmapFiltering(mipmapFiltering()); m_nonatlas_texture->setFiltering(filtering()); } return m_nonatlas_texture; } } QT_END_NAMESPACE