/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGCOMPRESSEDTEXTURE_P_H #define QSGCOMPRESSEDTEXTURE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGCompressedTexturePrivate; class Q_QUICK_PRIVATE_EXPORT QSGCompressedTexture : public QSGTexture { Q_DECLARE_PRIVATE(QSGCompressedTexture) Q_OBJECT public: QSGCompressedTexture(const QTextureFileData& texData); virtual ~QSGCompressedTexture(); QSize textureSize() const override; bool hasAlphaChannel() const override; bool hasMipmaps() const override; int textureId() const override; void bind() override; QTextureFileData textureData() const; static bool formatIsOpaque(quint32 glTextureFormat); protected: QTextureFileData m_textureData; QSize m_size; mutable uint m_textureId = 0; QRhiTexture *m_texture = nullptr; bool m_hasAlpha = false; bool m_uploaded = false; }; namespace QSGOpenGLAtlasTexture { class Manager; } class QSGCompressedTexturePrivate : public QSGTexturePrivate { Q_DECLARE_PUBLIC(QSGCompressedTexture) public: int comparisonKey() const override; QRhiTexture *rhiTexture() const override; void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override; }; class Q_QUICK_PRIVATE_EXPORT QSGCompressedTextureFactory : public QQuickTextureFactory { public: QSGCompressedTextureFactory(const QTextureFileData& texData); QSGTexture *createTexture(QQuickWindow *) const override; int textureByteCount() const override; QSize textureSize() const override; protected: QTextureFileData m_textureData; private: friend class QSGOpenGLAtlasTexture::Manager; }; QT_END_NAMESPACE #endif // QSGCOMPRESSEDTEXTURE_P_H