/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QMLRENDERER_H #define QMLRENDERER_H #include "qsgrenderer_p.h" #include #include "qsgrendernode_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGDefaultRenderer : public QSGRenderer { Q_OBJECT public: class IndexNodePair : public QPair { public: IndexNodePair(int i, QSGNode *n); bool operator < (const IndexNodePair &other) const; }; // Minimum heap. class IndexNodePairHeap { public: IndexNodePairHeap(); void insert(const IndexNodePair &x); const IndexNodePair &top() const { return v.first(); } IndexNodePair pop(); bool isEmpty() const { return v.isEmpty(); } private: static int parent(int i) { return (i - 1) >> 1; } static int left(int i) { return (i << 1) | 1; } static int right(int i) { return (i + 1) << 1; } QDataBuffer v; }; QSGDefaultRenderer(QSGContext *context); void render(); void nodeChanged(QSGNode *node, QSGNode::DirtyState state); void setSortFrontToBackEnabled(bool sort); bool isSortFrontToBackEnabled() const; private: void buildLists(QSGNode *node); void renderNodes(QSGNode *const *nodes, int count); const QSGClipNode *m_currentClip; QSGMaterial *m_currentMaterial; QSGMaterialShader *m_currentProgram; const QMatrix4x4 *m_currentMatrix; QMatrix4x4 m_renderOrderMatrix; QDataBuffer m_opaqueNodes; QDataBuffer m_transparentNodes; QDataBuffer m_tempNodes; struct RenderGroup { int opaqueEnd, transparentEnd; }; QDataBuffer m_renderGroups; IndexNodePairHeap m_heap; bool m_rebuild_lists; bool m_needs_sorting; bool m_sort_front_to_back; bool m_render_node_added; int m_currentRenderOrder; #ifdef QML_RUNTIME_TESTING bool m_render_opaque_nodes; bool m_render_alpha_nodes; #endif }; QT_END_NAMESPACE QT_END_HEADER #endif // QMLRENDERER_H