/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGMATERIAL_H #define QSGMATERIAL_H #include #include QT_BEGIN_NAMESPACE class QSGMaterial; class QSGMaterialShaderPrivate; namespace QSGBatchRenderer { class ShaderManager; } class Q_QUICK_EXPORT QSGMaterialShader { public: class Q_QUICK_EXPORT RenderState { public: enum DirtyState { DirtyMatrix = 0x0001, DirtyOpacity = 0x0002 }; Q_DECLARE_FLAGS(DirtyStates, DirtyState) inline DirtyStates dirtyStates() const { return m_dirty; } inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; } inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; } float opacity() const; QMatrix4x4 combinedMatrix() const; QMatrix4x4 modelViewMatrix() const; QMatrix4x4 projectionMatrix() const; QRect viewportRect() const; QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; QOpenGLContext *context() const; private: friend class QSGRenderer; DirtyStates m_dirty; const void *m_data; }; QSGMaterialShader(); virtual ~QSGMaterialShader(); virtual void activate(); virtual void deactivate(); // First time a material is used, oldMaterial is null. virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual char const *const *attributeNames() const = 0; // Array must end with null. inline QOpenGLShaderProgram *program() { return &m_program; } protected: Q_DECLARE_PRIVATE(QSGMaterialShader) QSGMaterialShader(QSGMaterialShaderPrivate &dd); friend class QSGRenderContext; friend class QSGBatchRenderer::ShaderManager; void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile); void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles); virtual void compile(); virtual void initialize() { } virtual const char *vertexShader() const; virtual const char *fragmentShader() const; private: QOpenGLShaderProgram m_program; QScopedPointer d_ptr; }; struct QSGMaterialType { }; class Q_QUICK_EXPORT QSGMaterial { public: enum Flag { Blending = 0x0001, RequiresDeterminant = 0x0002, // Allow precalculated translation and 2D rotation RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant, // Allow precalculated translation RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate, CustomCompileStep = 0x0010 }; Q_DECLARE_FLAGS(Flags, Flag) QSGMaterial(); virtual ~QSGMaterial(); virtual QSGMaterialType *type() const = 0; virtual QSGMaterialShader *createShader() const = 0; virtual int compare(const QSGMaterial *other) const; QSGMaterial::Flags flags() const { return m_flags; } void setFlag(Flags flags, bool on = true); private: Flags m_flags; void *m_reserved; Q_DISABLE_COPY(QSGMaterial) }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterial::Flags) Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates) QT_END_NAMESPACE #endif