/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGMATERIALRHISHADER_H #define QSGMATERIALRHISHADER_H #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGMaterial; class QSGMaterialRhiShaderPrivate; class QSGTexture; class QRhiResourceUpdateBatch; class QRhi; class QShader; class Q_QUICK_EXPORT QSGMaterialRhiShader : public QSGMaterialShader // ### Qt 6: remove inheritance { public: class Q_QUICK_EXPORT RenderState { public: using DirtyStates = QSGMaterialShader::RenderState::DirtyStates; inline DirtyStates dirtyStates() const { return m_dirty; } inline bool isMatrixDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyMatrix; } inline bool isOpacityDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyOpacity; } float opacity() const; QMatrix4x4 combinedMatrix() const; QMatrix4x4 modelViewMatrix() const; QMatrix4x4 projectionMatrix() const; QRect viewportRect() const; QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; QByteArray *uniformData(); QRhiResourceUpdateBatch *resourceUpdateBatch(); QRhi *rhi(); private: friend class QSGRenderer; DirtyStates m_dirty; const void *m_data; }; struct Q_QUICK_EXPORT GraphicsPipelineState { enum BlendFactor { Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, SrcAlphaSaturate, Src1Color, OneMinusSrc1Color, Src1Alpha, OneMinusSrc1Alpha }; enum ColorMaskComponent { R = 1 << 0, G = 1 << 1, B = 1 << 2, A = 1 << 3 }; Q_DECLARE_FLAGS(ColorMask, ColorMaskComponent) enum CullMode { CullNone, CullFront, CullBack }; bool blendEnable; BlendFactor srcColor; BlendFactor dstColor; ColorMask colorWrite; QColor blendConstant; CullMode cullMode; // This struct is extensible while keeping BC since apps only ever get // a ptr to the struct, it is not created by them. }; enum Flag { UpdatesGraphicsPipelineState = 0x0001 }; Q_DECLARE_FLAGS(Flags, Flag) enum Stage { VertexStage, FragmentStage, }; QSGMaterialRhiShader(); virtual ~QSGMaterialRhiShader(); virtual bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); Flags flags() const; void setFlag(Flags flags, bool on = true); // dummy impl for base class pure virtual, never called char const *const *attributeNames() const override; protected: Q_DECLARE_PRIVATE(QSGMaterialRhiShader) QSGMaterialRhiShader(QSGMaterialRhiShaderPrivate &dd); // filename is for a file containing a serialized QShader. void setShaderFileName(Stage stage, const QString &filename); void setShader(Stage stage, const QShader &shader); private: QScopedPointer d_ptr; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialRhiShader::GraphicsPipelineState::ColorMask) Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialRhiShader::Flags) QT_END_NAMESPACE #endif