/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGMATERIALSHADER_H #define QSGMATERIALSHADER_H #include #if QT_CONFIG(opengl) # include #endif #include #include #include // for source compat QT_BEGIN_NAMESPACE class QSGMaterial; class QSGMaterialShaderPrivate; namespace QSGBatchRenderer { class ShaderManager; } class Q_QUICK_EXPORT QSGMaterialShader { public: class Q_QUICK_EXPORT RenderState { public: enum DirtyState { DirtyMatrix = 0x0001, DirtyOpacity = 0x0002, DirtyCachedMaterialData = 0x0004, DirtyAll = 0xFFFF }; Q_DECLARE_FLAGS(DirtyStates, DirtyState) inline DirtyStates dirtyStates() const { return m_dirty; } inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; } inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; } bool isCachedMaterialDataDirty() const { return m_dirty & DirtyCachedMaterialData; } float opacity() const; QMatrix4x4 combinedMatrix() const; QMatrix4x4 modelViewMatrix() const; QMatrix4x4 projectionMatrix() const; QRect viewportRect() const; QRect deviceRect() const; float determinant() const; float devicePixelRatio() const; #if QT_CONFIG(opengl) QOpenGLContext *context() const; #endif private: friend class QSGRenderer; DirtyStates m_dirty; const void *m_data; }; QSGMaterialShader(); virtual ~QSGMaterialShader(); virtual void activate(); virtual void deactivate(); // First time a material is used, oldMaterial is null. virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual char const *const *attributeNames() const = 0; // Array must end with null. #if QT_CONFIG(opengl) inline QOpenGLShaderProgram *program() { return &m_program; } #endif protected: Q_DECLARE_PRIVATE(QSGMaterialShader) QSGMaterialShader(QSGMaterialShaderPrivate &dd); friend class QSGDefaultRenderContext; friend class QSGBatchRenderer::ShaderManager; #if QT_CONFIG(opengl) void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile); void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles); virtual void compile(); #endif virtual void initialize() { } #if QT_CONFIG(opengl) virtual const char *vertexShader() const; virtual const char *fragmentShader() const; #endif private: #if QT_CONFIG(opengl) QOpenGLShaderProgram m_program; #endif QScopedPointer d_ptr; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates) QT_END_NAMESPACE #endif