/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGNODE_H #define QSGNODE_H #include #include #include QT_BEGIN_NAMESPACE #ifndef QT_NO_DEBUG #define QSG_RUNTIME_DESCRIPTION #endif class QSGAbstractRenderer; class QSGRenderer; class QSGNode; class QSGRootNode; class QSGGeometryNode; class QSGTransformNode; class QSGClipNode; class QSGNodePrivate; class QSGBasicGeometryNodePrivate; class QSGGeometryNodePrivate; namespace QSGBatchRenderer { class Renderer; class Updater; } class Q_QUICK_EXPORT QSGNode { public: enum NodeType { BasicNodeType, GeometryNodeType, TransformNodeType, ClipNodeType, OpacityNodeType, #ifndef qdoc RootNodeType, #endif RenderNodeType }; enum Flag { // Lower 16 bites reserved for general node OwnedByParent = 0x0001, UsePreprocess = 0x0002, // 0x00ff0000 bits reserved for node subclasses // QSGBasicGeometryNode OwnsGeometry = 0x00010000, OwnsMaterial = 0x00020000, OwnsOpaqueMaterial = 0x00040000, // Uppermost 8 bits are reserved for internal use. #ifndef qdoc IsVisitableNode = 0x01000000 #else InternalReserved = 0x01000000 #endif }; Q_DECLARE_FLAGS(Flags, Flag) enum DirtyStateBit { DirtySubtreeBlocked = 0x0080, DirtyMatrix = 0x0100, DirtyNodeAdded = 0x0400, DirtyNodeRemoved = 0x0800, DirtyGeometry = 0x1000, DirtyMaterial = 0x2000, DirtyOpacity = 0x4000, #ifndef qdoc DirtyForceUpdate = 0x8000, DirtyUsePreprocess = UsePreprocess, DirtyPropagationMask = DirtyMatrix | DirtyNodeAdded | DirtyOpacity | DirtyForceUpdate #endif }; Q_DECLARE_FLAGS(DirtyState, DirtyStateBit) QSGNode(); virtual ~QSGNode(); QSGNode *parent() const { return m_parent; } void removeChildNode(QSGNode *node); void removeAllChildNodes(); void prependChildNode(QSGNode *node); void appendChildNode(QSGNode *node); void insertChildNodeBefore(QSGNode *node, QSGNode *before); void insertChildNodeAfter(QSGNode *node, QSGNode *after); void reparentChildNodesTo(QSGNode *newParent); int childCount() const; QSGNode *childAtIndex(int i) const; QSGNode *firstChild() const { return m_firstChild; } QSGNode *lastChild() const { return m_lastChild; } QSGNode *nextSibling() const { return m_nextSibling; } QSGNode* previousSibling() const { return m_previousSibling; } inline NodeType type() const { return m_type; } QT_DEPRECATED void clearDirty() { } void markDirty(DirtyState bits); QT_DEPRECATED DirtyState dirtyState() const { return Q_NULLPTR; } virtual bool isSubtreeBlocked() const; Flags flags() const { return m_nodeFlags; } void setFlag(Flag, bool = true); void setFlags(Flags, bool = true); virtual void preprocess() { } protected: QSGNode(NodeType type); QSGNode(QSGNodePrivate &dd, NodeType type); private: friend class QSGRootNode; friend class QSGBatchRenderer::Renderer; friend class QSGRenderer; void init(); void destroy(); QSGNode *m_parent; NodeType m_type; QSGNode *m_firstChild; QSGNode *m_lastChild; QSGNode *m_nextSibling; QSGNode *m_previousSibling; int m_subtreeRenderableCount; Flags m_nodeFlags; DirtyState m_dirtyState; // Obsolete, remove in Qt 6 protected: friend class QSGNodePrivate; QScopedPointer d_ptr; }; void Q_QUICK_EXPORT qsgnode_set_description(QSGNode *node, const QString &description); class Q_QUICK_EXPORT QSGBasicGeometryNode : public QSGNode { public: ~QSGBasicGeometryNode(); void setGeometry(QSGGeometry *geometry); const QSGGeometry *geometry() const { return m_geometry; } QSGGeometry *geometry() { return m_geometry; } const QMatrix4x4 *matrix() const { return m_matrix; } const QSGClipNode *clipList() const { return m_clip_list; } void setRendererMatrix(const QMatrix4x4 *m) { m_matrix = m; } void setRendererClipList(const QSGClipNode *c) { m_clip_list = c; } protected: QSGBasicGeometryNode(NodeType type); QSGBasicGeometryNode(QSGBasicGeometryNodePrivate &dd, NodeType type); private: friend class QSGNodeUpdater; QSGGeometry *m_geometry; int m_reserved_start_index; int m_reserved_end_index; const QMatrix4x4 *m_matrix; const QSGClipNode *m_clip_list; }; class QSGMaterial; class Q_QUICK_EXPORT QSGGeometryNode : public QSGBasicGeometryNode { public: QSGGeometryNode(); ~QSGGeometryNode(); void setMaterial(QSGMaterial *material); QSGMaterial *material() const { return m_material; } void setOpaqueMaterial(QSGMaterial *material); QSGMaterial *opaqueMaterial() const { return m_opaque_material; } QSGMaterial *activeMaterial() const; void setRenderOrder(int order); int renderOrder() const { return m_render_order; } void setInheritedOpacity(qreal opacity); qreal inheritedOpacity() const { return m_opacity; } protected: QSGGeometryNode(QSGGeometryNodePrivate &dd); private: friend class QSGNodeUpdater; int m_render_order; QSGMaterial *m_material; QSGMaterial *m_opaque_material; qreal m_opacity; }; class Q_QUICK_EXPORT QSGClipNode : public QSGBasicGeometryNode { public: QSGClipNode(); ~QSGClipNode(); void setIsRectangular(bool rectHint); bool isRectangular() const { return m_is_rectangular; } void setClipRect(const QRectF &); QRectF clipRect() const { return m_clip_rect; } private: uint m_is_rectangular : 1; uint m_reserved : 31; QRectF m_clip_rect; }; class Q_QUICK_EXPORT QSGTransformNode : public QSGNode { public: QSGTransformNode(); ~QSGTransformNode(); void setMatrix(const QMatrix4x4 &matrix); const QMatrix4x4 &matrix() const { return m_matrix; } void setCombinedMatrix(const QMatrix4x4 &matrix); const QMatrix4x4 &combinedMatrix() const { return m_combined_matrix; } private: QMatrix4x4 m_matrix; QMatrix4x4 m_combined_matrix; }; class Q_QUICK_EXPORT QSGRootNode : public QSGNode { public: QSGRootNode(); ~QSGRootNode(); private: void notifyNodeChange(QSGNode *node, DirtyState state); friend class QSGAbstractRenderer; friend class QSGNode; friend class QSGGeometryNode; QList m_renderers; }; class Q_QUICK_EXPORT QSGOpacityNode : public QSGNode { public: QSGOpacityNode(); ~QSGOpacityNode(); void setOpacity(qreal opacity); qreal opacity() const { return m_opacity; } void setCombinedOpacity(qreal opacity); qreal combinedOpacity() const { return m_combined_opacity; } bool isSubtreeBlocked() const override; private: qreal m_opacity; qreal m_combined_opacity; }; class Q_QUICK_EXPORT QSGNodeVisitor { public: virtual ~QSGNodeVisitor(); protected: virtual void enterTransformNode(QSGTransformNode *) {} virtual void leaveTransformNode(QSGTransformNode *) {} virtual void enterClipNode(QSGClipNode *) {} virtual void leaveClipNode(QSGClipNode *) {} virtual void enterGeometryNode(QSGGeometryNode *) {} virtual void leaveGeometryNode(QSGGeometryNode *) {} virtual void enterOpacityNode(QSGOpacityNode *) {} virtual void leaveOpacityNode(QSGOpacityNode *) {} virtual void visitNode(QSGNode *n); virtual void visitChildren(QSGNode *n); }; #ifndef QT_NO_DEBUG_STREAM Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGNode *n); Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGGeometryNode *n); Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGTransformNode *n); Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGOpacityNode *n); Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGRootNode *n); #endif Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::DirtyState) Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::Flags) QT_END_NAMESPACE #endif // QSGNODE_H