/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgnodeupdater_p.h" #include "qsgnode.h" #include "qsgrendernode_p.h" QT_BEGIN_NAMESPACE // #define QSG_UPDATER_DEBUG QSGNodeUpdater::QSGNodeUpdater() : m_combined_matrix_stack(64) , m_opacity_stack(64) , m_current_clip(0) , m_force_update(0) { m_opacity_stack.add(1); } QSGNodeUpdater::~QSGNodeUpdater() { } void QSGNodeUpdater::updateStates(QSGNode *n) { m_current_clip = 0; m_force_update = 0; Q_ASSERT(m_opacity_stack.size() == 1); // The one we added in the constructr... Q_ASSERT(m_combined_matrix_stack.isEmpty()); visitNode(n); } /*! \fn void QSGNodeUpdater::setToplevelOpacity(qreal opacity) Sets the toplevel opacity that will be multiplied with the The default opacity is 1. Any other value will cause artifacts, and is primarily useful for debug purposes. The changing the value during an update pass will have undefined results */ /*! \fn qreal QSGNodeUpdater::toplevelOpacity() const Returns the toplevel opacity for the node updater. The default value is 1. */ /*! Returns true if \a node is has something that blocks it in the chain from \a node to \a root doing a full state update pass. This function does not process dirty states, simply does a simple traversion up to the top. The function assumes that \a root exists in the parent chain of \a node. */ bool QSGNodeUpdater::isNodeBlocked(QSGNode *node, QSGNode *root) const { qreal opacity = 1; while (node != root && node != 0) { if (node->type() == QSGNode::OpacityNodeType) { opacity *= static_cast(node)->opacity(); if (opacity < 0.001) return true; } node = node->parent(); } return false; } void QSGNodeUpdater::enterTransformNode(QSGTransformNode *t) { if (t->dirtyState() & QSGNode::DirtyMatrix) ++m_force_update; #ifdef QSG_UPDATER_DEBUG qDebug() << "enter transform:" << t << "force=" << m_force_update; #endif if (!t->matrix().isIdentity()) { if (!m_combined_matrix_stack.isEmpty()) { t->setCombinedMatrix(*m_combined_matrix_stack.last() * t->matrix()); } else { t->setCombinedMatrix(t->matrix()); } m_combined_matrix_stack.add(&t->combinedMatrix()); } else { if (!m_combined_matrix_stack.isEmpty()) { t->setCombinedMatrix(*m_combined_matrix_stack.last()); } else { t->setCombinedMatrix(QMatrix4x4()); } } } void QSGNodeUpdater::leaveTransformNode(QSGTransformNode *t) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave transform:" << t; #endif if (t->dirtyState() & QSGNode::DirtyMatrix) --m_force_update; if (!t->matrix().isIdentity()) { m_combined_matrix_stack.pop_back(); } } void QSGNodeUpdater::enterClipNode(QSGClipNode *c) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter clip:" << c; #endif if (c->dirtyState() & QSGNode::DirtyClipList) ++m_force_update; c->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last(); c->m_clip_list = m_current_clip; m_current_clip = c; } void QSGNodeUpdater::leaveClipNode(QSGClipNode *c) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave clip:" << c; #endif if (c->dirtyState() & QSGNode::DirtyClipList) --m_force_update; m_current_clip = c->m_clip_list; } void QSGNodeUpdater::enterGeometryNode(QSGGeometryNode *g) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter geometry:" << g; #endif g->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last(); g->m_clip_list = m_current_clip; g->setInheritedOpacity(m_opacity_stack.last()); } void QSGNodeUpdater::leaveGeometryNode(QSGGeometryNode *g) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave geometry" << g; #else Q_UNUSED(g) #endif } void QSGNodeUpdater::enterRenderNode(QSGRenderNode *r) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter render:" << r; #endif r->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last(); r->m_clip_list = m_current_clip; r->setInheritedOpacity(m_opacity_stack.last()); } void QSGNodeUpdater::leaveRenderNode(QSGRenderNode *r) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave render" << r; #else Q_UNUSED(r) #endif } void QSGNodeUpdater::enterOpacityNode(QSGOpacityNode *o) { if (o->dirtyState() & QSGNode::DirtyOpacity) ++m_force_update; qreal opacity = m_opacity_stack.last() * o->opacity(); o->setCombinedOpacity(opacity); m_opacity_stack.add(opacity); #ifdef QSG_UPDATER_DEBUG qDebug() << "enter opacity" << o; #endif } void QSGNodeUpdater::leaveOpacityNode(QSGOpacityNode *o) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave opacity" << o; #endif if (o->flags() & QSGNode::DirtyOpacity) --m_force_update; m_opacity_stack.pop_back(); } void QSGNodeUpdater::visitChildren(QSGNode *n) { for (QSGNode *c = n->firstChild(); c; c = c->nextSibling()) visitNode(c); } void QSGNodeUpdater::visitNode(QSGNode *n) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter:" << n; #endif if (!n->dirtyState() && !m_force_update) return; if (n->isSubtreeBlocked()) return; bool forceUpdate = n->dirtyState() & (QSGNode::DirtyNodeAdded | QSGNode::DirtyForceUpdate); if (forceUpdate) ++m_force_update; switch (n->type()) { case QSGNode::TransformNodeType: { QSGTransformNode *t = static_cast(n); enterTransformNode(t); visitChildren(t); leaveTransformNode(t); break; } case QSGNode::GeometryNodeType: { QSGGeometryNode *g = static_cast(n); enterGeometryNode(g); visitChildren(g); leaveGeometryNode(g); break; } case QSGNode::RenderNodeType: { QSGRenderNode *r = static_cast(n); enterRenderNode(r); visitChildren(r); leaveRenderNode(r); break; } case QSGNode::ClipNodeType: { QSGClipNode *c = static_cast(n); enterClipNode(c); visitChildren(c); leaveClipNode(c); break; } case QSGNode::OpacityNodeType: { QSGOpacityNode *o = static_cast(n); enterOpacityNode(o); visitChildren(o); leaveOpacityNode(o); break; } default: visitChildren(n); break; } if (forceUpdate) --m_force_update; n->clearDirty(); } QT_END_NAMESPACE