/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgnodeupdater_p.h" #include "qsgnode.h" #include "qsgrendernode_p.h" QT_BEGIN_NAMESPACE // #define QSG_UPDATER_DEBUG QSGNodeUpdater::QSGNodeUpdater() : m_combined_matrix_stack(64) , m_opacity_stack(64) , m_current_clip(nullptr) , m_force_update(0) { m_opacity_stack.add(1); } QSGNodeUpdater::~QSGNodeUpdater() { } void QSGNodeUpdater::updateStates(QSGNode *n) { m_current_clip = nullptr; m_force_update = 0; Q_ASSERT(m_opacity_stack.size() == 1); // The one we added in the constructr... Q_ASSERT(m_combined_matrix_stack.isEmpty()); visitNode(n); } /*! Returns true if \a node is has something that blocks it in the chain from \a node to \a root doing a full state update pass. This function does not process dirty states, simply does a simple traversion up to the top. The function assumes that \a root exists in the parent chain of \a node. */ bool QSGNodeUpdater::isNodeBlocked(QSGNode *node, QSGNode *root) const { while (node != root && node != nullptr) { if (node->isSubtreeBlocked()) return true; node = node->parent(); } return false; } void QSGNodeUpdater::enterTransformNode(QSGTransformNode *t) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter transform:" << t << "force=" << m_force_update; #endif if (!t->matrix().isIdentity()) { if (!m_combined_matrix_stack.isEmpty()) { t->setCombinedMatrix(*m_combined_matrix_stack.last() * t->matrix()); } else { t->setCombinedMatrix(t->matrix()); } m_combined_matrix_stack.add(&t->combinedMatrix()); } else { if (!m_combined_matrix_stack.isEmpty()) { t->setCombinedMatrix(*m_combined_matrix_stack.last()); } else { t->setCombinedMatrix(QMatrix4x4()); } } } void QSGNodeUpdater::leaveTransformNode(QSGTransformNode *t) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave transform:" << t; #endif if (!t->matrix().isIdentity()) { m_combined_matrix_stack.pop_back(); } } void QSGNodeUpdater::enterClipNode(QSGClipNode *c) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter clip:" << c; #endif c->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last(); c->m_clip_list = m_current_clip; m_current_clip = c; } void QSGNodeUpdater::leaveClipNode(QSGClipNode *c) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave clip:" << c; #endif m_current_clip = c->m_clip_list; } void QSGNodeUpdater::enterGeometryNode(QSGGeometryNode *g) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter geometry:" << g; #endif g->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last(); g->m_clip_list = m_current_clip; g->setInheritedOpacity(m_opacity_stack.last()); } void QSGNodeUpdater::leaveGeometryNode(QSGGeometryNode *g) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave geometry" << g; #else Q_UNUSED(g) #endif } void QSGNodeUpdater::enterRenderNode(QSGRenderNode *r) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter render:" << r; #endif QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(r); rd->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last(); rd->m_clip_list = m_current_clip; rd->m_opacity = m_opacity_stack.last(); } void QSGNodeUpdater::leaveRenderNode(QSGRenderNode *r) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave render" << r; #else Q_UNUSED(r) #endif } void QSGNodeUpdater::enterOpacityNode(QSGOpacityNode *o) { qreal opacity = m_opacity_stack.last() * o->opacity(); o->setCombinedOpacity(opacity); m_opacity_stack.add(opacity); #ifdef QSG_UPDATER_DEBUG qDebug() << "enter opacity" << o; #endif } void QSGNodeUpdater::leaveOpacityNode(QSGOpacityNode *o) { #ifdef QSG_UPDATER_DEBUG qDebug() << "leave opacity" << o; #endif if (o->flags() & QSGNode::DirtyOpacity) --m_force_update; m_opacity_stack.pop_back(); } void QSGNodeUpdater::visitChildren(QSGNode *n) { for (QSGNode *c = n->firstChild(); c; c = c->nextSibling()) visitNode(c); } void QSGNodeUpdater::visitNode(QSGNode *n) { #ifdef QSG_UPDATER_DEBUG qDebug() << "enter:" << n; #endif if (!m_force_update) return; if (n->isSubtreeBlocked()) return; switch (n->type()) { case QSGNode::TransformNodeType: { QSGTransformNode *t = static_cast(n); enterTransformNode(t); visitChildren(t); leaveTransformNode(t); break; } case QSGNode::GeometryNodeType: { QSGGeometryNode *g = static_cast(n); enterGeometryNode(g); visitChildren(g); leaveGeometryNode(g); break; } case QSGNode::RenderNodeType: { QSGRenderNode *r = static_cast(n); enterRenderNode(r); visitChildren(r); leaveRenderNode(r); break; } case QSGNode::ClipNodeType: { QSGClipNode *c = static_cast(n); enterClipNode(c); visitChildren(c); leaveClipNode(c); break; } case QSGNode::OpacityNodeType: { QSGOpacityNode *o = static_cast(n); enterOpacityNode(o); visitChildren(o); leaveOpacityNode(o); break; } default: visitChildren(n); break; } } QT_END_NAMESPACE