/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef RENDERER_H #define RENDERER_H #include #include #include #include #include #include "qsgnode.h" #include "qsgmaterial.h" #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGMaterialShader; struct QSGMaterialType; class QOpenGLFramebufferObject; class TextureReference; class QSGBindable; class QSGNodeUpdater; class Q_QUICK_EXPORT QSGRenderer : public QObject, public QOpenGLFunctions { Q_OBJECT public: enum ClipTypeBit { NoClip = 0x00, ScissorClip = 0x01, StencilClip = 0x02 }; Q_DECLARE_FLAGS(ClipType, ClipTypeBit) enum ClearModeBit { ClearColorBuffer = 0x0001, ClearDepthBuffer = 0x0002, ClearStencilBuffer = 0x0004 }; Q_DECLARE_FLAGS(ClearMode, ClearModeBit) QSGRenderer(QSGContext *context); virtual ~QSGRenderer(); void setRootNode(QSGRootNode *node); QSGRootNode *rootNode() const { return m_root_node; } void setDeviceRect(const QRect &rect) { m_device_rect = rect; } inline void setDeviceRect(const QSize &size) { setDeviceRect(QRect(QPoint(), size)); } QRect deviceRect() const { return m_device_rect; } void setViewportRect(const QRect &rect) { m_viewport_rect = rect; } inline void setViewportRect(const QSize &size) { setViewportRect(QRect(QPoint(), size)); } QRect viewportRect() const { return m_viewport_rect; } // Accessed by QSGMaterialShader::RenderState. QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; } QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; } QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; } qreal currentOpacity() const { return m_current_opacity; } qreal determinant() const { return m_current_determinant; } void setProjectionMatrixToDeviceRect(); void setProjectionMatrixToRect(const QRectF &rect); void setProjectionMatrix(const QMatrix4x4 &matrix); QMatrix4x4 projectionMatrix() const { return m_projection_matrix; } bool isMirrored() const { return m_mirrored; } void setClearColor(const QColor &color); QColor clearColor() const { return m_clear_color; } QOpenGLContext *glContext() const { Q_ASSERT(m_context); return m_context->glContext(); } QSGContext *context(); void renderScene(); void renderScene(const QSGBindable &bindable); virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state); virtual void materialChanged(QSGGeometryNode *node, QSGMaterial *from, QSGMaterial *to); QSGNodeUpdater *nodeUpdater() const; void setNodeUpdater(QSGNodeUpdater *updater); inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const; void setClearMode(ClearMode mode) { m_clear_mode = mode; } ClearMode clearMode() const { return m_clear_mode; } signals: void sceneGraphChanged(); // Add, remove, ChangeFlags changes... protected: void draw(const QSGMaterialShader *material, const QSGGeometry *g); virtual void render() = 0; QSGRenderer::ClipType updateStencilClip(const QSGClipNode *clip); const QSGBindable *bindable() const { return m_bindable; } virtual void preprocess(); void addNodesToPreprocess(QSGNode *node); void removeNodesToPreprocess(QSGNode *node); QColor m_clear_color; ClearMode m_clear_mode; QMatrix4x4 m_current_projection_matrix; QMatrix4x4 m_current_model_view_matrix; qreal m_current_opacity; qreal m_current_determinant; QRect m_current_scissor_rect; int m_current_stencil_value; QSGContext *m_context; private: QSGRootNode *m_root_node; QSGNodeUpdater *m_node_updater; QRect m_device_rect; QRect m_viewport_rect; QSet m_nodes_to_preprocess; QMatrix4x4 m_projection_matrix; QOpenGLShaderProgram m_clip_program; int m_clip_matrix_id; const QSGBindable *m_bindable; uint m_changed_emitted : 1; uint m_mirrored : 1; uint m_is_rendering : 1; uint m_vertex_buffer_bound : 1; uint m_index_buffer_bound : 1; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderer::ClearMode) class Q_QUICK_EXPORT QSGBindable { public: virtual ~QSGBindable() { } virtual void bind() const = 0; virtual void clear(QSGRenderer::ClearMode mode) const; virtual void reactivate() const; }; class QSGBindableFbo : public QSGBindable { public: QSGBindableFbo(QOpenGLFramebufferObject *fbo); virtual void bind() const; private: QOpenGLFramebufferObject *m_fbo; }; class QSGBindableFboId : public QSGBindable { public: QSGBindableFboId(GLuint); virtual void bind() const; private: GLuint m_id; }; QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const { QSGMaterialShader::RenderState s; s.m_dirty = dirty; s.m_data = this; return s; } class Q_QUICK_EXPORT QSGNodeDumper : public QSGNodeVisitor { public: static void dump(QSGNode *n); QSGNodeDumper() : m_indent(0) {} void visitNode(QSGNode *n); void visitChildren(QSGNode *n); private: int m_indent; }; QT_END_NAMESPACE QT_END_HEADER #endif // RENDERER_H