/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRENDERER_P_H #define QSGRENDERER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgabstractrenderer.h" #include "qsgabstractrenderer_p.h" #include "qsgnode.h" #include "qsgmaterial.h" #include QT_BEGIN_NAMESPACE class QSGBindable; class QSGNodeUpdater; Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_fatal_render_error(); Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error(); class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QSGAbstractRenderer { public: QSGRenderer(QSGRenderContext *context); virtual ~QSGRenderer(); // Accessed by QSGMaterialShader::RenderState. QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; } QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; } QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; } qreal currentOpacity() const { return m_current_opacity; } qreal determinant() const { return m_current_determinant; } void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; } qreal devicePixelRatio() const { return m_device_pixel_ratio; } QSGRenderContext *context() const { return m_context; } bool isMirrored() const; void renderScene(const QSGBindable &bindable); virtual void renderScene(uint fboId = 0) Q_DECL_OVERRIDE; virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state) Q_DECL_OVERRIDE; QSGNodeUpdater *nodeUpdater() const; void setNodeUpdater(QSGNodeUpdater *updater); inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const; virtual void setCustomRenderMode(const QByteArray &) { }; void clearChangedFlag() { m_changed_emitted = false; } protected: virtual void render() = 0; const QSGBindable *bindable() const { return m_bindable; } virtual void preprocess(); void addNodesToPreprocess(QSGNode *node); void removeNodesToPreprocess(QSGNode *node); QMatrix4x4 m_current_projection_matrix; QMatrix4x4 m_current_model_view_matrix; qreal m_current_opacity; qreal m_current_determinant; qreal m_device_pixel_ratio; QSGRenderContext *m_context; private: QSGNodeUpdater *m_node_updater; QSet m_nodes_to_preprocess; const QSGBindable *m_bindable; uint m_changed_emitted : 1; uint m_is_rendering : 1; }; class Q_QUICK_PRIVATE_EXPORT QSGBindable { public: virtual ~QSGBindable() { } virtual void bind() const = 0; virtual void clear(QSGAbstractRenderer::ClearMode mode) const; virtual void reactivate() const; }; #ifndef QT_NO_OPENGL class QSGBindableFboId : public QSGBindable { public: QSGBindableFboId(GLuint); virtual void bind() const; private: GLuint m_id; }; #endif QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const { QSGMaterialShader::RenderState s; s.m_dirty = dirty; s.m_data = this; return s; } class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor { public: static void dump(QSGNode *n); QSGNodeDumper() : m_indent(0) {} void visitNode(QSGNode *n); void visitChildren(QSGNode *n); private: int m_indent; }; QT_END_NAMESPACE #endif