/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRENDERNODE_H #define QSGRENDERNODE_H #include QT_BEGIN_NAMESPACE class QSGRenderNodePrivate; class Q_QUICK_EXPORT QSGRenderNode : public QSGNode { public: enum StateFlag { DepthState = 0x01, StencilState = 0x02, ScissorState = 0x04, ColorState = 0x08, BlendState = 0x10, CullState = 0x20, ViewportState = 0x40, RenderTargetState = 0x80 }; Q_DECLARE_FLAGS(StateFlags, StateFlag) enum RenderingFlag { BoundedRectRendering = 0x01, DepthAwareRendering = 0x02, OpaqueRendering = 0x04 }; Q_DECLARE_FLAGS(RenderingFlags, RenderingFlag) struct Q_QUICK_EXPORT RenderState { virtual ~RenderState(); virtual const QMatrix4x4 *projectionMatrix() const = 0; virtual QRect scissorRect() const = 0; virtual bool scissorEnabled() const = 0; virtual int stencilValue() const = 0; virtual bool stencilEnabled() const = 0; virtual const QRegion *clipRegion() const = 0; virtual void *get(const char *state) const; }; QSGRenderNode(); ~QSGRenderNode() override; virtual StateFlags changedStates() const; virtual void render(const RenderState *state) = 0; virtual void releaseResources(); virtual RenderingFlags flags() const; virtual QRectF rect() const; const QMatrix4x4 *matrix() const; const QSGClipNode *clipList() const; qreal inheritedOpacity() const; private: QSGRenderNodePrivate *d; friend class QSGRenderNodePrivate; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags) Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::RenderingFlags) QT_END_NAMESPACE #endif