/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRENDERNODE_P_H #define QSGRENDERNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgnode.h" #include QT_BEGIN_NAMESPACE namespace QSGBatchRenderer { class Renderer; } class Q_QUICK_PRIVATE_EXPORT QSGRenderNode : public QSGNode { public: enum StateFlag { DepthState = 0x01, // depth mask, depth test enable, depth func, clear depth StencilState = 0x02, // stencil mask, stencil test enable, stencil op, stencil func, clear stencil ScissorState = 0x04, // scissor enable, scissor test enable ColorState = 0x08, // clear color, color mask BlendState = 0x10, // blend enable, blend func CullState = 0x20, // front face, cull face enable ViewportState = 0x40 // viewport }; Q_DECLARE_FLAGS(StateFlags, StateFlag) struct RenderState { // The model-view matrix can be retrieved with matrix(). // The opacity can be retrieved with inheritedOpacity(). const QMatrix4x4 *projectionMatrix; QRect scissorRect; int stencilValue; bool stencilEnabled; bool scissorEnabled; }; QSGRenderNode(); virtual StateFlags changedStates() = 0; virtual void render(const RenderState &state) = 0; const QMatrix4x4 *matrix() const { return m_matrix; } const QSGClipNode *clipList() const { return m_clip_list; } void setInheritedOpacity(qreal opacity); qreal inheritedOpacity() const { return m_opacity; } private: friend class QSGNodeUpdater; friend class QSGBatchRenderer::Renderer; const QMatrix4x4 *m_matrix; const QSGClipNode *m_clip_list; qreal m_opacity; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags) QT_END_NAMESPACE #endif