/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2016 Jolla Ltd, author: ** Copyright (C) 2016 Robin Burchell ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRHIVISUALIZER_P_H #define QSGRHIVISUALIZER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgbatchrenderer_p.h" QT_BEGIN_NAMESPACE namespace QSGBatchRenderer { class RhiVisualizer : public Visualizer { public: RhiVisualizer(Renderer *renderer); ~RhiVisualizer(); void prepareVisualize() override; void visualize() override; void releaseResources() override; struct DrawCall { static const int UBUF_SIZE = 152; // visualization.vert/frag struct { char data[UBUF_SIZE]; // matrix, rotation, color, pattern, projection } uniforms; struct { QRhiGraphicsPipeline::Topology topology; QRhiVertexInputAttribute::Format format; int count; int stride; const void *data; // only when using own vbuf } vertex; struct { QRhiCommandBuffer::IndexFormat format; int count; int stride; const void *data; // only when using own ibuf } index; struct { QRhiBuffer *vbuf; // either same for all draw calls and owned by the *Vis, or points to a Batch.Buffer.vbo.buf int vbufOffset; QRhiBuffer *ibuf; // same, but for index int ibufOffset; int ubufOffset; } buf; }; private: QShader m_vs; QShader m_fs; void recordDrawCalls(const QVector &drawCalls, QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, bool blendOneOne = false); class PipelineCache { public: QRhiGraphicsPipeline *pipeline(RhiVisualizer *visualizer, QRhi *rhi, QRhiShaderResourceBindings *srb, QRhiRenderPassDescriptor *rpDesc, QRhiGraphicsPipeline::Topology topology, QRhiVertexInputAttribute::Format vertexFormat, quint32 vertexStride, bool blendOneOne); void releaseResources(); private: struct Pipeline { QRhiGraphicsPipeline::Topology topology; QRhiVertexInputAttribute::Format format; quint32 stride; QRhiGraphicsPipeline *ps; }; QVarLengthArray pipelines; }; PipelineCache m_pipelines; class Fade { public: void prepare(RhiVisualizer *visualizer, QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc); void releaseResources(); void render(QRhiCommandBuffer *cb); private: RhiVisualizer *visualizer; QRhiBuffer *vbuf = nullptr; QRhiBuffer *ubuf = nullptr; QRhiGraphicsPipeline *ps = nullptr; QRhiShaderResourceBindings *srb = nullptr; } m_fade; class ChangeVis { public: void prepare(Node *n, RhiVisualizer *visualizer, QRhi *rhi, QRhiResourceUpdateBatch *u); void releaseResources(); void render(QRhiCommandBuffer *cb); private: void gather(Node *n); RhiVisualizer *visualizer; QVector drawCalls; QRhiBuffer *vbuf = nullptr; QRhiBuffer *ibuf = nullptr; QRhiBuffer *ubuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; } m_changeVis; class BatchVis { public: void prepare(const QDataBuffer &opaqueBatches, const QDataBuffer &alphaBatches, RhiVisualizer *visualizer, QRhi *rhi, QRhiResourceUpdateBatch *u, bool forceUintIndex); void releaseResources(); void render(QRhiCommandBuffer *cb); private: void gather(Batch *b); RhiVisualizer *visualizer; bool forceUintIndex; QVector drawCalls; QRhiBuffer *ubuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; } m_batchVis; class ClipVis { public: void prepare(QSGNode *node, RhiVisualizer *visualizer, QRhi *rhi, QRhiResourceUpdateBatch *u); void releaseResources(); void render(QRhiCommandBuffer *cb); private: void gather(QSGNode *node); RhiVisualizer *visualizer; QVector drawCalls; QRhiBuffer *vbuf = nullptr; QRhiBuffer *ibuf = nullptr; QRhiBuffer *ubuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; } m_clipVis; class OverdrawVis { public: void prepare(Node *n, RhiVisualizer *visualizer, QRhi *rhi, QRhiResourceUpdateBatch *u); void releaseResources(); void render(QRhiCommandBuffer *cb); private: void gather(Node *n); RhiVisualizer *visualizer; QVector drawCalls; QRhiBuffer *vbuf = nullptr; QRhiBuffer *ibuf = nullptr; QRhiBuffer *ubuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; float step = 0.0f; QMatrix4x4 rotation; struct { QRhiBuffer *vbuf = nullptr; QRhiBuffer *ubuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; QRhiGraphicsPipeline *ps = nullptr; } box; } m_overdrawVis; friend class Fade; friend class PipelineCache; friend class ChangeVis; friend class ClipVis; friend class OverdrawVis; }; } // namespace QSGBatchRenderer QT_END_NAMESPACE #endif // QSGRHIVISUALIZER_P_H