/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTEXTURE_H #define QSGTEXTURE_H #include #include #include QT_BEGIN_NAMESPACE class QSGTexturePrivate; class QRhi; class QRhiTexture; class QRhiResourceUpdateBatch; class Q_QUICK_EXPORT QSGTexture : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QSGTexture) public: QSGTexture(); ~QSGTexture() override; enum WrapMode { Repeat, ClampToEdge, MirroredRepeat }; enum Filtering { None, Nearest, Linear }; enum AnisotropyLevel { AnisotropyNone, Anisotropy2x, Anisotropy4x, Anisotropy8x, Anisotropy16x }; struct NativeTexture { const void *object; int layout; }; virtual int textureId() const = 0; // ### Qt 6: remove NativeTexture nativeTexture() const; virtual QSize textureSize() const = 0; virtual bool hasAlphaChannel() const = 0; virtual bool hasMipmaps() const = 0; virtual QRectF normalizedTextureSubRect() const; virtual bool isAtlasTexture() const; virtual QSGTexture *removedFromAtlas() const; virtual void bind() = 0; void updateBindOptions(bool force = false); void setMipmapFiltering(Filtering filter); QSGTexture::Filtering mipmapFiltering() const; void setFiltering(Filtering filter); QSGTexture::Filtering filtering() const; void setAnisotropyLevel(AnisotropyLevel level); QSGTexture::AnisotropyLevel anisotropyLevel() const; void setHorizontalWrapMode(WrapMode hwrap); QSGTexture::WrapMode horizontalWrapMode() const; void setVerticalWrapMode(WrapMode vwrap); QSGTexture::WrapMode verticalWrapMode() const; inline QRectF convertToNormalizedSourceRect(const QRectF &rect) const; // ### Qt 6: make these virtual int comparisonKey() const; void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates); // ### Qt 6: make this an argument for removedFromAtlas() void setWorkResourceUpdateBatch(QRhiResourceUpdateBatch *resourceUpdates); protected: QSGTexture(QSGTexturePrivate &dd); }; QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const { QSize s = textureSize(); QRectF r = normalizedTextureSubRect(); qreal sx = r.width() / s.width(); qreal sy = r.height() / s.height(); return QRectF(r.x() + rect.x() * sx, r.y() + rect.y() * sy, rect.width() * sx, rect.height() * sy); } class Q_QUICK_EXPORT QSGDynamicTexture : public QSGTexture { Q_OBJECT public: QSGDynamicTexture() = default; virtual bool updateTexture() = 0; protected: QSGDynamicTexture(QSGTexturePrivate &dd); }; QT_END_NAMESPACE #endif