/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGADAPTATIONLAYER_P_H #define QSGADAPTATIONLAYER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include // ### remove #include QT_BEGIN_NAMESPACE class QSGNode; class QImage; class TextureReference; class QSGDistanceFieldGlyphNode; class QSGInternalImageNode; class QSGPainterNode; class QSGInternalRectangleNode; class QSGGlyphNode; class QSGRootNode; class QSGSpriteNode; class QSGRenderNode; class QSGRenderContext; class Q_QUICK_PRIVATE_EXPORT QSGNodeVisitorEx { public: virtual ~QSGNodeVisitorEx() {} // visit(...) returns true if the children are supposed to be // visisted and false if they're supposed to be skipped by the visitor. virtual bool visit(QSGTransformNode *) = 0; virtual void endVisit(QSGTransformNode *) = 0; virtual bool visit(QSGClipNode *) = 0; virtual void endVisit(QSGClipNode *) = 0; virtual bool visit(QSGGeometryNode *) = 0; virtual void endVisit(QSGGeometryNode *) = 0; virtual bool visit(QSGOpacityNode *) = 0; virtual void endVisit(QSGOpacityNode *) = 0; virtual bool visit(QSGInternalImageNode *) = 0; virtual void endVisit(QSGInternalImageNode *) = 0; virtual bool visit(QSGPainterNode *) = 0; virtual void endVisit(QSGPainterNode *) = 0; virtual bool visit(QSGInternalRectangleNode *) = 0; virtual void endVisit(QSGInternalRectangleNode *) = 0; virtual bool visit(QSGGlyphNode *) = 0; virtual void endVisit(QSGGlyphNode *) = 0; virtual bool visit(QSGRootNode *) = 0; virtual void endVisit(QSGRootNode *) = 0; #if QT_CONFIG(quick_sprite) virtual bool visit(QSGSpriteNode *) = 0; virtual void endVisit(QSGSpriteNode *) = 0; #endif virtual bool visit(QSGRenderNode *) = 0; virtual void endVisit(QSGRenderNode *) = 0; void visitChildren(QSGNode *node); }; class Q_QUICK_PRIVATE_EXPORT QSGVisitableNode : public QSGGeometryNode { public: QSGVisitableNode() { setFlag(IsVisitableNode); } virtual void accept(QSGNodeVisitorEx *) = 0; }; class Q_QUICK_PRIVATE_EXPORT QSGInternalRectangleNode : public QSGVisitableNode { public: virtual void setRect(const QRectF &rect) = 0; virtual void setColor(const QColor &color) = 0; virtual void setPenColor(const QColor &color) = 0; virtual void setPenWidth(qreal width) = 0; virtual void setGradientStops(const QGradientStops &stops) = 0; virtual void setGradientVertical(bool vertical) = 0; virtual void setRadius(qreal radius) = 0; virtual void setAntialiasing(bool antialiasing) { Q_UNUSED(antialiasing) } virtual void setAligned(bool aligned) = 0; virtual void update() = 0; void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); } }; class Q_QUICK_PRIVATE_EXPORT QSGInternalImageNode : public QSGVisitableNode { public: virtual void setTargetRect(const QRectF &rect) = 0; virtual void setInnerTargetRect(const QRectF &rect) = 0; virtual void setInnerSourceRect(const QRectF &rect) = 0; // The sub-source rect's width and height specify the number of times the inner source rect // is repeated inside the inner target rect. The x and y specify which (normalized) location // in the inner source rect maps to the upper-left corner of the inner target rect. virtual void setSubSourceRect(const QRectF &rect) = 0; virtual void setTexture(QSGTexture *texture) = 0; virtual void setAntialiasing(bool antialiasing) { Q_UNUSED(antialiasing) } virtual void setMirror(bool mirror) = 0; virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0; virtual void setFiltering(QSGTexture::Filtering filtering) = 0; virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0; virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0; virtual void update() = 0; void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); } }; class Q_QUICK_PRIVATE_EXPORT QSGPainterNode : public QSGVisitableNode { public: virtual void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) = 0; virtual void setSize(const QSize &size) = 0; virtual void setDirty(const QRect &dirtyRect = QRect()) = 0; virtual void setOpaquePainting(bool opaque) = 0; virtual void setLinearFiltering(bool linearFiltering) = 0; virtual void setMipmapping(bool mipmapping) = 0; virtual void setSmoothPainting(bool s) = 0; virtual void setFillColor(const QColor &c) = 0; virtual void setContentsScale(qreal s) = 0; virtual void setFastFBOResizing(bool dynamic) = 0; virtual void setTextureSize(const QSize &size) = 0; virtual QImage toImage() const = 0; virtual void update() = 0; virtual QSGTexture *texture() const = 0; void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); } }; class Q_QUICK_EXPORT QSGLayer : public QSGDynamicTexture { Q_OBJECT public: virtual void setItem(QSGNode *item) = 0; virtual void setRect(const QRectF &rect) = 0; virtual void setSize(const QSize &size) = 0; virtual void scheduleUpdate() = 0; virtual QImage toImage() const = 0; virtual void setLive(bool live) = 0; virtual void setRecursive(bool recursive) = 0; virtual void setFormat(uint format) = 0; virtual void setHasMipmaps(bool mipmap) = 0; virtual void setDevicePixelRatio(qreal ratio) = 0; virtual void setMirrorHorizontal(bool mirror) = 0; virtual void setMirrorVertical(bool mirror) = 0; virtual void setSamples(int samples) = 0; Q_SLOT virtual void markDirtyTexture() = 0; Q_SLOT virtual void invalidated() = 0; Q_SIGNALS: void updateRequested(); void scheduledUpdateCompleted(); }; #if QT_CONFIG(quick_sprite) class Q_QUICK_PRIVATE_EXPORT QSGSpriteNode : public QSGVisitableNode { public: virtual void setTexture(QSGTexture *texture) = 0; virtual void setTime(float time) = 0; virtual void setSourceA(const QPoint &source) = 0; virtual void setSourceB(const QPoint &source) = 0; virtual void setSpriteSize(const QSize &size) = 0; virtual void setSheetSize(const QSize &size) = 0; virtual void setSize(const QSizeF &size) = 0; virtual void setFiltering(QSGTexture::Filtering filtering) = 0; virtual void update() = 0; void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); } }; #endif class Q_QUICK_PRIVATE_EXPORT QSGGuiThreadShaderEffectManager : public QObject { Q_OBJECT public: enum Status { Compiled, Uncompiled, Error }; virtual bool hasSeparateSamplerAndTextureObjects() const = 0; virtual QString log() const = 0; virtual Status status() const = 0; struct ShaderInfo { enum Type { TypeVertex, TypeFragment, TypeOther }; enum VariableType { Constant, // cbuffer members or uniforms Sampler, Texture // for APIs with separate texture and sampler objects }; struct InputParameter { InputParameter() {} // Semantics use the D3D keys (POSITION, TEXCOORD). // Attribute name based APIs can map based on pre-defined names. QByteArray semanticName; int semanticIndex = 0; }; struct Variable { Variable() {} VariableType type = Constant; QByteArray name; uint offset = 0; // for cbuffer members uint size = 0; // for cbuffer members int bindPoint = 0; // for textures and samplers; for register-based APIs }; QByteArray blob; // source or bytecode Type type; QVector inputParameters; QVector variables; uint constantDataSize; }; virtual void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) = 0; Q_SIGNALS: void shaderCodePrepared(bool ok, ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result); void textureChanged(); void logAndStatusChanged(); }; #ifndef QT_NO_DEBUG_STREAM Q_QUICK_PRIVATE_EXPORT QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::InputParameter &p); Q_QUICK_PRIVATE_EXPORT QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &v); #endif class Q_QUICK_PRIVATE_EXPORT QSGShaderEffectNode : public QSGVisitableNode { public: enum DirtyShaderFlag { DirtyShaders = 0x01, DirtyShaderConstant = 0x02, DirtyShaderTexture = 0x04, DirtyShaderGeometry = 0x08, DirtyShaderMesh = 0x10, DirtyShaderAll = 0xFF }; Q_DECLARE_FLAGS(DirtyShaderFlags, DirtyShaderFlag) enum CullMode { // must match ShaderEffect NoCulling, BackFaceCulling, FrontFaceCulling }; struct VariableData { enum SpecialType { None, Unused, Source, SubRect, Opacity, Matrix }; QVariant value; SpecialType specialType; }; struct ShaderData { ShaderData() {} bool hasShaderCode = false; QSGGuiThreadShaderEffectManager::ShaderInfo shaderInfo; QVector varData; }; struct SyncData { DirtyShaderFlags dirty; CullMode cullMode; bool blending; struct ShaderSyncData { const ShaderData *shader; const QSet *dirtyConstants; const QSet *dirtyTextures; }; ShaderSyncData vertex; ShaderSyncData fragment; }; // Each ShaderEffect item has one node (render thread) and one manager (gui thread). QSGShaderEffectNode(QSGGuiThreadShaderEffectManager *) { } virtual QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) = 0; virtual void syncMaterial(SyncData *syncData) = 0; void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); } }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGShaderEffectNode::DirtyShaderFlags) #ifndef QT_NO_DEBUG_STREAM Q_QUICK_PRIVATE_EXPORT QDebug operator<<(QDebug debug, const QSGShaderEffectNode::VariableData &vd); #endif class Q_QUICK_PRIVATE_EXPORT QSGGlyphNode : public QSGVisitableNode { public: enum AntialiasingMode { GrayAntialiasing, LowQualitySubPixelAntialiasing, HighQualitySubPixelAntialiasing }; QSGGlyphNode() {} virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs) = 0; virtual void setColor(const QColor &color) = 0; virtual void setStyle(QQuickText::TextStyle style) = 0; virtual void setStyleColor(const QColor &color) = 0; virtual QPointF baseLine() const = 0; virtual QRectF boundingRect() const { return m_bounding_rect; } virtual void setBoundingRect(const QRectF &bounds) { m_bounding_rect = bounds; } virtual void setPreferredAntialiasingMode(AntialiasingMode) = 0; virtual void update() = 0; void setOwnerElement(QQuickItem *ownerElement) { m_ownerElement = ownerElement; } QQuickItem *ownerElement() const { return m_ownerElement; } void accept(QSGNodeVisitorEx *visitor) override { if (visitor->visit(this)) visitor->visitChildren(this); visitor->endVisit(this); } protected: QRectF m_bounding_rect; QQuickItem *m_ownerElement = nullptr; }; class Q_QUICK_PRIVATE_EXPORT QSGDistanceFieldGlyphConsumer { public: virtual ~QSGDistanceFieldGlyphConsumer() {} virtual void invalidateGlyphs(const QVector &glyphs) = 0; QIntrusiveListNode node; }; typedef QIntrusiveList QSGDistanceFieldGlyphConsumerList; class Q_QUICK_PRIVATE_EXPORT QSGDistanceFieldGlyphCache { public: QSGDistanceFieldGlyphCache(const QRawFont &font); virtual ~QSGDistanceFieldGlyphCache(); struct Metrics { qreal width; qreal height; qreal baselineX; qreal baselineY; bool isNull() const { return width == 0 || height == 0; } }; struct TexCoord { qreal x = 0; qreal y = 0; qreal width = -1; qreal height = -1; qreal xMargin = 0; qreal yMargin = 0; TexCoord() {} bool isNull() const { return width <= 0 || height <= 0; } bool isValid() const { return width >= 0 && height >= 0; } }; struct Texture { uint textureId = 0; QSize size; Texture() : size(QSize()) { } bool operator == (const Texture &other) const { return textureId == other.textureId; } }; const QRawFont &referenceFont() const { return m_referenceFont; } qreal fontScale(qreal pixelSize) const { return pixelSize / QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution); } int distanceFieldRadius() const { return QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution); } int glyphCount() const { return m_glyphCount; } bool doubleGlyphResolution() const { return m_doubleGlyphResolution; } Metrics glyphMetrics(glyph_t glyph, qreal pixelSize); inline TexCoord glyphTexCoord(glyph_t glyph); inline const Texture *glyphTexture(glyph_t glyph); void populate(const QVector &glyphs); void release(const QVector &glyphs); void update(); void registerGlyphNode(QSGDistanceFieldGlyphConsumer *node) { m_registeredNodes.insert(node); } void unregisterGlyphNode(QSGDistanceFieldGlyphConsumer *node) { m_registeredNodes.remove(node); } virtual void registerOwnerElement(QQuickItem *ownerElement); virtual void unregisterOwnerElement(QQuickItem *ownerElement); virtual void processPendingGlyphs(); protected: struct GlyphPosition { glyph_t glyph; QPointF position; }; struct GlyphData { Texture *texture = nullptr; TexCoord texCoord; QRectF boundingRect; QPainterPath path; quint32 ref = 0; GlyphData() {} }; virtual void requestGlyphs(const QSet &glyphs) = 0; virtual void storeGlyphs(const QList &glyphs) = 0; virtual void referenceGlyphs(const QSet &glyphs) = 0; virtual void releaseGlyphs(const QSet &glyphs) = 0; void setGlyphsPosition(const QList &glyphs); void setGlyphsTexture(const QVector &glyphs, const Texture &tex); void markGlyphsToRender(const QVector &glyphs); inline void removeGlyph(glyph_t glyph); void updateTexture(uint oldTex, uint newTex, const QSize &newTexSize); inline bool containsGlyph(glyph_t glyph); uint textureIdForGlyph(glyph_t glyph) const; GlyphData &glyphData(glyph_t glyph); GlyphData &emptyData(glyph_t glyph); #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) void saveTexture(GLuint textureId, int width, int height) const; #endif bool m_doubleGlyphResolution; protected: QRawFont m_referenceFont; private: int m_glyphCount; QList m_textures; QHash m_glyphsData; QDataBuffer m_pendingGlyphs; QSet m_populatingGlyphs; QSGDistanceFieldGlyphConsumerList m_registeredNodes; static Texture s_emptyTexture; }; inline QSGDistanceFieldGlyphCache::TexCoord QSGDistanceFieldGlyphCache::glyphTexCoord(glyph_t glyph) { return glyphData(glyph).texCoord; } inline const QSGDistanceFieldGlyphCache::Texture *QSGDistanceFieldGlyphCache::glyphTexture(glyph_t glyph) { return glyphData(glyph).texture; } inline void QSGDistanceFieldGlyphCache::removeGlyph(glyph_t glyph) { GlyphData &gd = glyphData(glyph); gd.texCoord = TexCoord(); gd.texture = &s_emptyTexture; } inline bool QSGDistanceFieldGlyphCache::containsGlyph(glyph_t glyph) { return glyphData(glyph).texCoord.isValid(); } QT_END_NAMESPACE Q_DECLARE_METATYPE(QSGGuiThreadShaderEffectManager::ShaderInfo::Type) #endif