/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgbasicinternalrectanglenode_p.h" #include QT_BEGIN_NAMESPACE namespace { struct Color4ub { unsigned char r, g, b, a; }; Color4ub operator *(Color4ub c, float t) { c.a *= t; c.r *= t; c.g *= t; c.b *= t; return c; } Color4ub operator +(Color4ub a, Color4ub b) { a.a += b.a; a.r += b.r; a.g += b.g; a.b += b.b; return a; } inline Color4ub colorToColor4ub(const QColor &c) { Color4ub color = { uchar(qRound(c.redF() * c.alphaF() * 255)), uchar(qRound(c.greenF() * c.alphaF() * 255)), uchar(qRound(c.blueF() * c.alphaF() * 255)), uchar(qRound(c.alphaF() * 255)) }; return color; } // Same layout as QSGGeometry::ColoredPoint2D, but uses Color4ub for convenience. struct Vertex { float x, y; Color4ub color; void set(float primary, float secondary, Color4ub ncolor, bool vertical) { if (vertical) { x = secondary; y = primary; } else { x = primary; y = secondary; } color = ncolor; } }; struct SmoothVertex : public Vertex { float dx, dy; void set(float primary, float secondary, Color4ub ncolor, float dPrimary, float dSecondary, bool vertical) { Vertex::set(primary, secondary, ncolor, vertical); if (vertical) { dx = dSecondary; dy = dPrimary; } else { dx = dPrimary; dy = dSecondary; } } }; const QSGGeometry::AttributeSet &smoothAttributeSet() { static QSGGeometry::Attribute data[] = { QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute), QSGGeometry::Attribute::createWithAttributeType(1, 4, QSGGeometry::UnsignedByteType, QSGGeometry::ColorAttribute), QSGGeometry::Attribute::createWithAttributeType(2, 2, QSGGeometry::FloatType, QSGGeometry::TexCoordAttribute) }; static QSGGeometry::AttributeSet attrs = { 3, sizeof(SmoothVertex), data }; return attrs; } } QSGBasicInternalRectangleNode::QSGBasicInternalRectangleNode() : m_radius(0) , m_pen_width(0) , m_aligned(true) , m_antialiasing(false) , m_gradient_is_opaque(true) , m_dirty_geometry(false) , m_gradient_is_vertical(true) , m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0) { setGeometry(&m_geometry); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("internalrectangle")); #endif } void QSGBasicInternalRectangleNode::setRect(const QRectF &rect) { if (rect == m_rect) return; m_rect = rect; m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setColor(const QColor &color) { if (color == m_color) return; m_color = color; if (m_gradient_stops.isEmpty()) m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setPenColor(const QColor &color) { if (color == m_border_color) return; m_border_color = color; if (m_pen_width > 0) m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setPenWidth(qreal width) { if (width == m_pen_width) return; m_pen_width = width; m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setGradientStops(const QGradientStops &stops) { if (stops.constData() == m_gradient_stops.constData()) return; m_gradient_stops = stops; m_gradient_is_opaque = true; for (int i = 0; i < stops.size(); ++i) m_gradient_is_opaque &= stops.at(i).second.alpha() == 0xff; m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setGradientVertical(bool vertical) { if (vertical == m_gradient_is_vertical) return; m_gradient_is_vertical = vertical; m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setRadius(qreal radius) { if (radius == m_radius) return; m_radius = radius; m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setAntialiasing(bool antialiasing) { if (!supportsAntialiasing()) return; if (antialiasing == m_antialiasing) return; m_antialiasing = antialiasing; if (m_antialiasing) { setGeometry(new QSGGeometry(smoothAttributeSet(), 0)); setFlag(OwnsGeometry, true); } else { setGeometry(&m_geometry); setFlag(OwnsGeometry, false); } updateMaterialAntialiasing(); m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::setAligned(bool aligned) { if (aligned == m_aligned) return; m_aligned = aligned; m_dirty_geometry = true; } void QSGBasicInternalRectangleNode::update() { if (m_dirty_geometry) { updateGeometry(); m_dirty_geometry = false; QSGNode::DirtyState state = QSGNode::DirtyGeometry; updateMaterialBlending(&state); markDirty(state); } } void QSGBasicInternalRectangleNode::updateGeometry() { float width = float(m_rect.width()); float height = float(m_rect.height()); float penWidth = qMin(qMin(width, height) * 0.5f, float(m_pen_width)); if (m_aligned) penWidth = qRound(penWidth); QSGGeometry *g = geometry(); g->setDrawingMode(QSGGeometry::DrawTriangleStrip); int vertexStride = g->sizeOfVertex(); union { Vertex *vertices; SmoothVertex *smoothVertices; }; Color4ub fillColor = colorToColor4ub(m_color); Color4ub borderColor = colorToColor4ub(m_border_color); Color4ub transparent = { 0, 0, 0, 0 }; const QGradientStops &stops = m_gradient_stops; float length = (m_gradient_is_vertical ? height : width); float secondaryLength = (m_gradient_is_vertical ? width : height); int nextGradientStop = 0; float gradientPos = penWidth / length; while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos) ++nextGradientStop; int lastGradientStop = stops.size() - 1; float lastGradientPos = 1.0f - penWidth / length; while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos) --lastGradientStop; int gradientIntersections = (lastGradientStop - nextGradientStop + 1); if (m_radius > 0) { // Rounded corners. // Radius should never exceeds half of the width or half of the height float radius = qMin(qMin(width, height) * 0.5f, float(m_radius)); QRectF innerRect = m_rect; innerRect.adjust(radius, radius, -radius, -radius); float innerRadius = radius - penWidth * 1.0f; float outerRadius = radius; float delta = qMin(width, height) * 0.5f; // Number of segments per corner, approximately one per 3 pixels. int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18); /* --+--__ --+--__--__ | --__--__ | seg --__--+ --+-__ ment _+ \ --+-__--__ - \ \ --__--+ se \ \ + \ g \ \ \ \ m \ \ -----------+--+ e \ \ <- gradient line \ \ nt\ \ fill +--+----+--+ | | | | border inner AA outer AA (AA = antialiasing) */ int innerVertexCount = (segments + 1) * 4 + gradientIntersections * 2; int outerVertexCount = (segments + 1) * 4; int vertexCount = innerVertexCount; if (m_antialiasing || penWidth) vertexCount += innerVertexCount; if (penWidth) vertexCount += outerVertexCount; if (m_antialiasing && penWidth) vertexCount += outerVertexCount; int fillIndexCount = innerVertexCount; int innerAAIndexCount = innerVertexCount * 2 + 2; int borderIndexCount = innerVertexCount * 2 + 2; int outerAAIndexCount = outerVertexCount * 2 + 2; int indexCount = 0; int fillHead = 0; int innerAAHead = 0; int innerAATail = 0; int borderHead = 0; int borderTail = 0; int outerAAHead = 0; int outerAATail = 0; bool hasFill = m_color.alpha() > 0 || !stops.isEmpty(); if (hasFill) indexCount += fillIndexCount; if (m_antialiasing) { innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1; indexCount += innerAAIndexCount; } if (penWidth) { borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1; indexCount += borderIndexCount; } if (m_antialiasing && penWidth) { outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1; indexCount += outerAAIndexCount; } g->allocate(vertexCount, indexCount); vertices = reinterpret_cast(g->vertexData()); memset(vertices, 0, vertexCount * vertexStride); quint16 *indices = g->indexDataAsUShort(); quint16 index = 0; float pp = 0; // previous inner primary coordinate. float pss = 0; // previous inner secondary start coordinate. float pse = 0; // previous inner secondary end coordinate. float angle = 0.5f * float(M_PI) / segments; float cosStep = qFastCos(angle); float sinStep = qFastSin(angle); float innerStart = (m_gradient_is_vertical ? innerRect.top() : innerRect.left()); float innerEnd = (m_gradient_is_vertical ? innerRect.bottom() : innerRect.right()); float innerLength = (m_gradient_is_vertical ? innerRect.height() : innerRect.width()); float innerSecondaryStart = (m_gradient_is_vertical ? innerRect.left() : innerRect.top()); float innerSecondaryEnd = (m_gradient_is_vertical ? innerRect.right() : innerRect.bottom()); for (int part = 0; part < 2; ++part) { float c = 1 - part; float s = part; for (int i = 0; i <= segments; ++i) { float p, ss, se; if (innerRadius > 0) { p = (part ? innerEnd : innerStart) - innerRadius * c; // current inner primary coordinate. ss = innerSecondaryStart - innerRadius * s; // current inner secondary start coordinate. se = innerSecondaryEnd + innerRadius * s; // current inner secondary end coordinate. gradientPos = ((part ? innerLength : 0) + radius - innerRadius * c) / length; } else { p = (part ? innerEnd + innerRadius : innerStart - innerRadius); // current inner primary coordinate. ss = innerSecondaryStart - innerRadius; // current inner secondary start coordinate. se = innerSecondaryEnd + innerRadius; // current inner secondary end coordinate. gradientPos = ((part ? innerLength + innerRadius : -innerRadius) + radius) / length; } float outerEdge = (part ? innerEnd : innerStart) - outerRadius * c; // current outer primary coordinate. float outerSecondaryStart = innerSecondaryStart - outerRadius * s; // current outer secondary start coordinate. float outerSecondaryEnd = innerSecondaryEnd + outerRadius * s; // current outer secondary end coordinate. while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) { // Insert vertices at gradient stops. float gp = (innerStart - radius) + stops.at(nextGradientStop).first * length; float t = (gp - pp) / (p - pp); float gis = pss * (1 - t) + t * ss; // gradient inner start float gie = pse * (1 - t) + t * se; // gradient inner end fillColor = colorToColor4ub(stops.at(nextGradientStop).second); if (hasFill) { indices[fillHead++] = index; indices[fillHead++] = index + 1; } if (penWidth) { --borderHead; indices[borderHead] = indices[borderHead + 2]; indices[--borderHead] = index + 2; indices[borderTail++] = index + 3; indices[borderTail] = indices[borderTail - 2]; ++borderTail; } if (m_antialiasing) { indices[--innerAAHead] = index + 2; indices[--innerAAHead] = index; indices[innerAATail++] = index + 1; indices[innerAATail++] = index + 3; bool lower = stops.at(nextGradientStop).first > 0.5f; float dp = lower ? qMin(0.0f, length - gp - delta) : qMax(0.0f, delta - gp); smoothVertices[index++].set(gp, gie, fillColor, dp, secondaryLength - gie - delta, m_gradient_is_vertical); smoothVertices[index++].set(gp, gis, fillColor, dp, delta - gis, m_gradient_is_vertical); if (penWidth) { smoothVertices[index++].set(gp, gie, borderColor, -0.49f * penWidth * c, 0.49f * penWidth * s, m_gradient_is_vertical); smoothVertices[index++].set(gp, gis, borderColor, -0.49f * penWidth * c, -0.49f * penWidth * s, m_gradient_is_vertical); } else { dp = lower ? delta : -delta; smoothVertices[index++].set(gp, gie, transparent, dp, delta, m_gradient_is_vertical); smoothVertices[index++].set(gp, gis, transparent, dp, -delta, m_gradient_is_vertical); } } else { vertices[index++].set(gp, gie, fillColor, m_gradient_is_vertical); vertices[index++].set(gp, gis, fillColor, m_gradient_is_vertical); if (penWidth) { vertices[index++].set(gp, gie, borderColor, m_gradient_is_vertical); vertices[index++].set(gp, gis, borderColor, m_gradient_is_vertical); } } ++nextGradientStop; } if (!stops.isEmpty()) { if (nextGradientStop == 0) { fillColor = colorToColor4ub(stops.at(0).second); } else if (nextGradientStop == stops.size()) { fillColor = colorToColor4ub(stops.last().second); } else { const QGradientStop &prev = stops.at(nextGradientStop - 1); const QGradientStop &next = stops.at(nextGradientStop); float t = (gradientPos - prev.first) / (next.first - prev.first); fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t; } } if (hasFill) { indices[fillHead++] = index; indices[fillHead++] = index + 1; } if (penWidth) { indices[--borderHead] = index + 4; indices[--borderHead] = index + 2; indices[borderTail++] = index + 3; indices[borderTail++] = index + 5; } if (m_antialiasing) { indices[--innerAAHead] = index + 2; indices[--innerAAHead] = index; indices[innerAATail++] = index + 1; indices[innerAATail++] = index + 3; float dp = part ? qMin(0.0f, length - p - delta) : qMax(0.0f, delta - p); smoothVertices[index++].set(p, se, fillColor, dp, secondaryLength - se - delta, m_gradient_is_vertical); smoothVertices[index++].set(p, ss, fillColor, dp, delta - ss, m_gradient_is_vertical); dp = part ? delta : -delta; if (penWidth) { smoothVertices[index++].set(p, se, borderColor, -0.49f * penWidth * c, 0.49f * penWidth * s, m_gradient_is_vertical); smoothVertices[index++].set(p, ss, borderColor, -0.49f * penWidth * c, -0.49f * penWidth * s, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryEnd, borderColor, 0.49f * penWidth * c, -0.49f * penWidth * s, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryStart, borderColor, 0.49f * penWidth * c, 0.49f * penWidth * s, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryEnd, transparent, dp, delta, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryStart, transparent, dp, -delta, m_gradient_is_vertical); indices[--outerAAHead] = index - 2; indices[--outerAAHead] = index - 4; indices[outerAATail++] = index - 3; indices[outerAATail++] = index - 1; } else { smoothVertices[index++].set(p, se, transparent, dp, delta, m_gradient_is_vertical); smoothVertices[index++].set(p, ss, transparent, dp, -delta, m_gradient_is_vertical); } } else { vertices[index++].set(p, se, fillColor, m_gradient_is_vertical); vertices[index++].set(p, ss, fillColor, m_gradient_is_vertical); if (penWidth) { vertices[index++].set(p, se, borderColor, m_gradient_is_vertical); vertices[index++].set(p, ss, borderColor, m_gradient_is_vertical); vertices[index++].set(outerEdge, outerSecondaryEnd, borderColor, m_gradient_is_vertical); vertices[index++].set(outerEdge, outerSecondaryStart, borderColor, m_gradient_is_vertical); } } pp = p; pss = ss; pse = se; // Rotate qreal tmp = c; c = c * cosStep - s * sinStep; s = s * cosStep + tmp * sinStep; } } Q_ASSERT(index == vertexCount); // Close the triangle strips. if (m_antialiasing) { indices[--innerAAHead] = indices[innerAATail - 1]; indices[--innerAAHead] = indices[innerAATail - 2]; Q_ASSERT(innerAATail <= indexCount); } if (penWidth) { indices[--borderHead] = indices[borderTail - 1]; indices[--borderHead] = indices[borderTail - 2]; Q_ASSERT(borderTail <= indexCount); } if (m_antialiasing && penWidth) { indices[--outerAAHead] = indices[outerAATail - 1]; indices[--outerAAHead] = indices[outerAATail - 2]; Q_ASSERT(outerAATail == indexCount); } } else { // Straight corners. QRectF innerRect = m_rect; QRectF outerRect = m_rect; if (penWidth) innerRect.adjust(1.0f * penWidth, 1.0f * penWidth, -1.0f * penWidth, -1.0f * penWidth); float delta = qMin(width, height) * 0.5f; int innerVertexCount = 4 + gradientIntersections * 2; int outerVertexCount = 4; int vertexCount = innerVertexCount; if (m_antialiasing || penWidth) vertexCount += innerVertexCount; if (penWidth) vertexCount += outerVertexCount; if (m_antialiasing && penWidth) vertexCount += outerVertexCount; int fillIndexCount = innerVertexCount; int innerAAIndexCount = innerVertexCount * 2 + 2; int borderIndexCount = innerVertexCount * 2 + 2; int outerAAIndexCount = outerVertexCount * 2 + 2; int indexCount = 0; int fillHead = 0; int innerAAHead = 0; int innerAATail = 0; int borderHead = 0; int borderTail = 0; int outerAAHead = 0; int outerAATail = 0; bool hasFill = m_color.alpha() > 0 || !stops.isEmpty(); if (hasFill) indexCount += fillIndexCount; if (m_antialiasing) { innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1; indexCount += innerAAIndexCount; } if (penWidth) { borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1; indexCount += borderIndexCount; } if (m_antialiasing && penWidth) { outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1; indexCount += outerAAIndexCount; } g->allocate(vertexCount, indexCount); vertices = reinterpret_cast(g->vertexData()); memset(vertices, 0, vertexCount * vertexStride); quint16 *indices = g->indexDataAsUShort(); quint16 index = 0; float innerStart = (m_gradient_is_vertical ? innerRect.top() : innerRect.left()); float innerEnd = (m_gradient_is_vertical ? innerRect.bottom() : innerRect.right()); float outerStart = (m_gradient_is_vertical ? outerRect.top() : outerRect.left()); float outerEnd = (m_gradient_is_vertical ? outerRect.bottom() : outerRect.right()); float innerSecondaryStart = (m_gradient_is_vertical ? innerRect.left() : innerRect.top()); float innerSecondaryEnd = (m_gradient_is_vertical ? innerRect.right() : innerRect.bottom()); float outerSecondaryStart = (m_gradient_is_vertical ? outerRect.left() : outerRect.top()); float outerSecondaryEnd = (m_gradient_is_vertical ? outerRect.right() : outerRect.bottom()); for (int part = -1; part <= 1; part += 2) { float innerEdge = (part == 1 ? innerEnd : innerStart); float outerEdge = (part == 1 ? outerEnd : outerStart); gradientPos = (innerEdge - innerStart + penWidth) / length; while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) { // Insert vertices at gradient stops. float gp = (innerStart - penWidth) + stops.at(nextGradientStop).first * length; fillColor = colorToColor4ub(stops.at(nextGradientStop).second); if (hasFill) { indices[fillHead++] = index; indices[fillHead++] = index + 1; } if (penWidth) { --borderHead; indices[borderHead] = indices[borderHead + 2]; indices[--borderHead] = index + 2; indices[borderTail++] = index + 3; indices[borderTail] = indices[borderTail - 2]; ++borderTail; } if (m_antialiasing) { indices[--innerAAHead] = index + 2; indices[--innerAAHead] = index; indices[innerAATail++] = index + 1; indices[innerAATail++] = index + 3; bool lower = stops.at(nextGradientStop).first > 0.5f; float dp = lower ? qMin(0.0f, length - gp - delta) : qMax(0.0f, delta - gp); smoothVertices[index++].set(gp, innerSecondaryEnd, fillColor, dp, secondaryLength - innerSecondaryEnd - delta, m_gradient_is_vertical); smoothVertices[index++].set(gp, innerSecondaryStart, fillColor, dp, delta - innerSecondaryStart, m_gradient_is_vertical); if (penWidth) { smoothVertices[index++].set(gp, innerSecondaryEnd, borderColor, (lower ? 0.49f : -0.49f) * penWidth, 0.49f * penWidth, m_gradient_is_vertical); smoothVertices[index++].set(gp, innerSecondaryStart, borderColor, (lower ? 0.49f : -0.49f) * penWidth, -0.49f * penWidth, m_gradient_is_vertical); } else { smoothVertices[index++].set(gp, innerSecondaryEnd, transparent, lower ? delta : -delta, delta, m_gradient_is_vertical); smoothVertices[index++].set(gp, innerSecondaryStart, transparent, lower ? delta : -delta, -delta, m_gradient_is_vertical); } } else { vertices[index++].set(gp, innerSecondaryEnd, fillColor, m_gradient_is_vertical); vertices[index++].set(gp, innerSecondaryStart, fillColor, m_gradient_is_vertical); if (penWidth) { vertices[index++].set(gp, innerSecondaryEnd, borderColor, m_gradient_is_vertical); vertices[index++].set(gp, innerSecondaryStart, borderColor, m_gradient_is_vertical); } } ++nextGradientStop; } if (!stops.isEmpty()) { if (nextGradientStop == 0) { fillColor = colorToColor4ub(stops.at(0).second); } else if (nextGradientStop == stops.size()) { fillColor = colorToColor4ub(stops.last().second); } else { const QGradientStop &prev = stops.at(nextGradientStop - 1); const QGradientStop &next = stops.at(nextGradientStop); float t = (gradientPos - prev.first) / (next.first - prev.first); fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t; } } if (hasFill) { indices[fillHead++] = index; indices[fillHead++] = index + 1; } if (penWidth) { indices[--borderHead] = index + 4; indices[--borderHead] = index + 2; indices[borderTail++] = index + 3; indices[borderTail++] = index + 5; } if (m_antialiasing) { indices[--innerAAHead] = index + 2; indices[--innerAAHead] = index; indices[innerAATail++] = index + 1; indices[innerAATail++] = index + 3; float dp = part == 1 ? qMin(0.0f, length - innerEdge - delta) : qMax(0.0f, delta - innerEdge); smoothVertices[index++].set(innerEdge, innerSecondaryEnd, fillColor, dp, secondaryLength - innerSecondaryEnd - delta, m_gradient_is_vertical); smoothVertices[index++].set(innerEdge, innerSecondaryStart, fillColor, dp, delta - innerSecondaryStart, m_gradient_is_vertical); if (penWidth) { smoothVertices[index++].set(innerEdge, innerSecondaryEnd, borderColor, 0.49f * penWidth * part, 0.49f * penWidth, m_gradient_is_vertical); smoothVertices[index++].set(innerEdge, innerSecondaryStart, borderColor, 0.49f * penWidth * part, -0.49f * penWidth, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryEnd, borderColor, -0.49f * penWidth * part, -0.49f * penWidth, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryStart, borderColor, -0.49f * penWidth * part, 0.49f * penWidth, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryEnd, transparent, delta * part, delta, m_gradient_is_vertical); smoothVertices[index++].set(outerEdge, outerSecondaryStart, transparent, delta * part, -delta, m_gradient_is_vertical); indices[--outerAAHead] = index - 2; indices[--outerAAHead] = index - 4; indices[outerAATail++] = index - 3; indices[outerAATail++] = index - 1; } else { smoothVertices[index++].set(innerEdge, innerSecondaryEnd, transparent, delta * part, delta, m_gradient_is_vertical); smoothVertices[index++].set(innerEdge, innerSecondaryStart, transparent, delta * part, -delta, m_gradient_is_vertical); } } else { vertices[index++].set(innerEdge, innerSecondaryEnd, fillColor, m_gradient_is_vertical); vertices[index++].set(innerEdge, innerSecondaryStart, fillColor, m_gradient_is_vertical); if (penWidth) { vertices[index++].set(innerEdge, innerSecondaryEnd, borderColor, m_gradient_is_vertical); vertices[index++].set(innerEdge, innerSecondaryStart, borderColor, m_gradient_is_vertical); vertices[index++].set(outerEdge, outerSecondaryEnd, borderColor, m_gradient_is_vertical); vertices[index++].set(outerEdge, outerSecondaryStart, borderColor, m_gradient_is_vertical); } } } Q_ASSERT(index == vertexCount); // Close the triangle strips. if (m_antialiasing) { indices[--innerAAHead] = indices[innerAATail - 1]; indices[--innerAAHead] = indices[innerAATail - 2]; Q_ASSERT(innerAATail <= indexCount); } if (penWidth) { indices[--borderHead] = indices[borderTail - 1]; indices[--borderHead] = indices[borderTail - 2]; Q_ASSERT(borderTail <= indexCount); } if (m_antialiasing && penWidth) { indices[--outerAAHead] = indices[outerAATail - 1]; indices[--outerAAHead] = indices[outerAATail - 2]; Q_ASSERT(outerAATail == indexCount); } } } QT_END_NAMESPACE