/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGCONTEXT_H #define QSGCONTEXT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGContextPrivate; class QSGInternalRectangleNode; class QSGInternalImageNode; class QSGPainterNode; class QSGGlyphNode; class QSGRenderer; class QSGDistanceFieldGlyphCache; class QQuickWindow; class QSGTexture; class QSGMaterial; class QSGRenderLoop; class QSGLayer; class QQuickTextureFactory; class QSGDistanceFieldGlyphCacheManager; class QSGContext; class QQuickPaintedItem; class QSGRendererInterface; class QSGShaderEffectNode; class QSGGuiThreadShaderEffectManager; class QSGRectangleNode; class QSGImageNode; class QSGNinePatchNode; class QSGSpriteNode; class QSGRenderContext; Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP) Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION) Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_TEXTURE) Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH) Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER) Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO) Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_RENDERLOOP) class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject { Q_OBJECT public: enum AntialiasingMethod { UndecidedAntialiasing, VertexAntialiasing, MsaaAntialiasing }; explicit QSGContext(QObject *parent = 0); virtual ~QSGContext(); virtual void renderContextInitialized(QSGRenderContext *renderContext); virtual void renderContextInvalidated(QSGRenderContext *renderContext); virtual QSGRenderContext *createRenderContext() = 0; QSGInternalRectangleNode *createInternalRectangleNode(const QRectF &rect, const QColor &c); virtual QSGInternalRectangleNode *createInternalRectangleNode() = 0; virtual QSGInternalImageNode *createInternalImageNode() = 0; virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item) = 0; virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) = 0; virtual QSGLayer *createLayer(QSGRenderContext *renderContext) = 0; virtual QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager(); virtual QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext, QSGGuiThreadShaderEffectManager *mgr); #if QT_CONFIG(quick_sprite) virtual QSGSpriteNode *createSpriteNode() = 0; #endif virtual QAnimationDriver *createAnimationDriver(QObject *parent); virtual QSize minimumFBOSize() const; virtual QSurfaceFormat defaultSurfaceFormat() const = 0; virtual QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext); virtual QSGRectangleNode *createRectangleNode() = 0; virtual QSGImageNode *createImageNode() = 0; virtual QSGNinePatchNode *createNinePatchNode() = 0; static QSGContext *createDefaultContext(); static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image); static QSGRenderLoop *createWindowManager(); static void setBackend(const QString &backend); static QString backend(); }; class Q_QUICK_PRIVATE_EXPORT QSGRenderContext : public QObject { Q_OBJECT public: enum CreateTextureFlags { CreateTexture_Alpha = 0x1, CreateTexture_Atlas = 0x2, CreateTexture_Mipmap = 0x4 }; QSGRenderContext(QSGContext *context); virtual ~QSGRenderContext(); QSGContext *sceneGraphContext() const { return m_sg; } virtual bool isValid() const { return true; } virtual void initialize(void *context); virtual void invalidate(); virtual void renderNextFrame(QSGRenderer *renderer, uint fboId) = 0; virtual void endSync(); virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font); QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window); virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0; virtual QSGRenderer *createRenderer() = 0; virtual void setAttachToGraphicsContext(bool attach) { Q_UNUSED(attach); } virtual int maxTextureSize() const = 0; void registerFontengineForCleanup(QFontEngine *engine); Q_SIGNALS: void initialized(); void invalidated(); public Q_SLOTS: void textureFactoryDestroyed(QObject *o); protected: // Hold m_sg with QPointer in the rare case it gets deleted before us. QPointer m_sg; QMutex m_mutex; QHash m_textures; QSet m_texturesToDelete; QSGDistanceFieldGlyphCacheManager *m_distanceFieldCacheManager; QSet m_fontEnginesToClean; }; QT_END_NAMESPACE #endif // QSGCONTEXT_H