/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGCONTEXT_H #define QSGCONTEXT_H #include #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGContextPrivate; class QSGRectangleNode; class QSGImageNode; class QSGGlyphNode; class QSGRenderer; class QSGDistanceFieldGlyphCache; class QQuickCanvas; class QSGTexture; class QSGMaterial; class QSGMaterialShader; class QSGEngine; class QOpenGLContext; class QOpenGLFramebufferObject; class QDeclarativeTextureFactory; class Q_QUICK_EXPORT QSGContext : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QSGContext) public: explicit QSGContext(QObject *parent = 0); ~QSGContext(); virtual void initialize(QOpenGLContext *context); virtual void invalidate(); QOpenGLContext *glContext() const; bool isReady() const; QSGMaterialShader *prepareMaterial(QSGMaterial *material); virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId); virtual QSGDistanceFieldGlyphCache *createDistanceFieldGlyphCache(const QRawFont &font); virtual QSGRectangleNode *createRectangleNode(); virtual QSGImageNode *createImageNode(); virtual QSGGlyphNode *createGlyphNode(); virtual QSGRenderer *createRenderer(); virtual QSGTexture *createTexture(const QImage &image = QImage()) const; virtual QSize minimumFBOSize() const; virtual QSurfaceFormat defaultSurfaceFormat() const; QSGTexture *textureForFactory(QDeclarativeTextureFactory *factory, QQuickCanvas *canvas); static QSGContext *createDefaultContext(); void setFlashModeEnabled(bool enabled); bool isFlashModeEnabled() const; void setRenderAlpha(qreal renderAlpha); qreal renderAlpha() const; void setDistanceFieldEnabled(bool enabled); bool isDistanceFieldEnabled() const; virtual QAnimationDriver *createAnimationDriver(QObject *parent); static QDeclarativeTextureFactory *createTextureFactoryFromImage(const QImage &image); public slots: void textureFactoryDestroyed(QObject *o); signals: void initialized(); void invalidated(); }; QT_END_NAMESPACE QT_END_HEADER #endif // QSGCONTEXT_H