/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgcontextplugin_p.h" #include #include #include #include QT_BEGIN_NAMESPACE QSGContextPlugin::QSGContextPlugin(QObject *parent) : QObject(parent) { } QSGContextPlugin::~QSGContextPlugin() { } #ifndef QT_NO_LIBRARY Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph"))) #endif struct QSGAdaptionPluginData { QSGAdaptionPluginData() : tried(false) , factory(0) { } ~QSGAdaptionPluginData() { } bool tried; QSGContextFactoryInterface *factory; QString deviceName; }; Q_GLOBAL_STATIC(QSGAdaptionPluginData, qsg_adaptation_data) QSGAdaptionPluginData *contextFactory() { QSGAdaptionPluginData *plugin = qsg_adaptation_data(); if (!plugin->tried) { plugin->tried = true; const QStringList args = QGuiApplication::arguments(); QString device; for (int index = 0; index < args.count(); ++index) { if (args.at(index).startsWith(QLatin1String("--device="))) { device = args.at(index).mid(9); break; } } if (device.isEmpty()) device = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE")); #ifndef QT_NO_LIBRARY if (!device.isEmpty()) { const int index = loader()->indexOf(device); if (index != -1) plugin->factory = qobject_cast(loader()->instance(index)); plugin->deviceName = device; #ifndef QT_NO_DEBUG if (!plugin->factory) { qWarning("Could not create scene graph context for device '%s'" " - check that plugins are installed correctly in %s", qPrintable(device), qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath))); } #endif } #endif // QT_NO_LIBRARY } return plugin; } /*! \fn QSGContext *QSGContext::createDefaultContext() Creates a default scene graph context for the current hardware. This may load a device-specific plugin. */ QSGContext *QSGContext::createDefaultContext() { QSGAdaptionPluginData *plugin = contextFactory(); if (plugin->factory) return plugin->factory->create(plugin->deviceName); return new QSGContext(); } /*! Calls into the scene graph adaptation if available and creates a texture factory. The primary purpose of this function is to reimplement hardware specific asynchronous texture frameskip-less uploads that can happen on the image providers thread. */ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image) { QSGAdaptionPluginData *plugin = contextFactory(); if (plugin->factory) return plugin->factory->createTextureFactoryFromImage(image); return 0; } /*! Calls into the scene graph adaptation if available and creates a hardware specific window manager. */ QSGRenderLoop *QSGContext::createWindowManager() { QSGAdaptionPluginData *plugin = contextFactory(); if (plugin->factory) return plugin->factory->createWindowManager(); return 0; } QT_END_NAMESPACE