/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdefaultcontext_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #if QT_CONFIG(quick_sprite) #include #endif #include #include #include #include QT_BEGIN_NAMESPACE namespace QSGMultisampleAntialiasing { class ImageNode : public QSGDefaultInternalImageNode { public: void setAntialiasing(bool) { } }; class RectangleNode : public QSGDefaultInternalRectangleNode { public: void setAntialiasing(bool) { } }; } DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD) QSGDefaultContext::QSGDefaultContext(QObject *parent) : QSGContext (parent) , m_antialiasingMethod(QSGContext::UndecidedAntialiasing) , m_distanceFieldDisabled(qmlDisableDistanceField()) , m_distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing) , m_distanceFieldAntialiasingDecided(false) { if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QSG_DISTANCEFIELD_ANTIALIASING"))) { const QByteArray mode = qgetenv("QSG_DISTANCEFIELD_ANTIALIASING"); m_distanceFieldAntialiasingDecided = true; if (mode == "subpixel") m_distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing; else if (mode == "subpixel-lowq") m_distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing; else if (mode == "gray") m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; } // Adds compatibility with Qt 5.3 and earlier's QSG_RENDER_TIMING if (qEnvironmentVariableIsSet("QSG_RENDER_TIMING")) { const_cast(QSG_LOG_TIME_GLYPH()).setEnabled(QtDebugMsg, true); const_cast(QSG_LOG_TIME_TEXTURE()).setEnabled(QtDebugMsg, true); const_cast(QSG_LOG_TIME_RENDERER()).setEnabled(QtDebugMsg, true); const_cast(QSG_LOG_TIME_RENDERLOOP()).setEnabled(QtDebugMsg, true); const_cast(QSG_LOG_TIME_COMPILATION()).setEnabled(QtDebugMsg, true); } } QSGDefaultContext::~QSGDefaultContext() { } void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext) { m_mutex.lock(); auto openglRenderContext = static_cast(renderContext); if (m_antialiasingMethod == UndecidedAntialiasing) { if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD"))) { const QByteArray aaType = qgetenv("QSG_ANTIALIASING_METHOD"); if (aaType == "msaa") m_antialiasingMethod = MsaaAntialiasing; else if (aaType == "vertex") m_antialiasingMethod = VertexAntialiasing; } if (m_antialiasingMethod == UndecidedAntialiasing) { if (openglRenderContext->openglContext()->format().samples() > 0) m_antialiasingMethod = MsaaAntialiasing; else m_antialiasingMethod = VertexAntialiasing; } } // With OpenGL ES, except for Angle on Windows, use GrayAntialiasing, unless // some value had been requested explicitly. This could not be decided // before without a context. Now the context is ready. if (!m_distanceFieldAntialiasingDecided) { m_distanceFieldAntialiasingDecided = true; #ifndef Q_OS_WIN32 if (openglRenderContext->openglContext()->isOpenGLES()) m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; #endif } static bool dumped = false; if (!dumped && QSG_LOG_INFO().isDebugEnabled()) { dumped = true; QSurfaceFormat format = openglRenderContext->openglContext()->format(); QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); qCDebug(QSG_LOG_INFO) << "R/G/B/A Buffers: " << format.redBufferSize() << format.greenBufferSize() << format.blueBufferSize() << format.alphaBufferSize(); qCDebug(QSG_LOG_INFO) << "Depth Buffer: " << format.depthBufferSize(); qCDebug(QSG_LOG_INFO) << "Stencil Buffer: " << format.stencilBufferSize(); qCDebug(QSG_LOG_INFO) << "Samples: " << format.samples(); qCDebug(QSG_LOG_INFO) << "GL_VENDOR: " << (const char *) funcs->glGetString(GL_VENDOR); qCDebug(QSG_LOG_INFO) << "GL_RENDERER: " << (const char *) funcs->glGetString(GL_RENDERER); qCDebug(QSG_LOG_INFO) << "GL_VERSION: " << (const char *) funcs->glGetString(GL_VERSION); QSet exts = openglRenderContext->openglContext()->extensions(); QByteArray all; for (const QByteArray &e : qAsConst(exts)) all += ' ' + e; qCDebug(QSG_LOG_INFO) << "GL_EXTENSIONS: " << all.constData(); qCDebug(QSG_LOG_INFO) << "Max Texture Size: " << openglRenderContext->maxTextureSize(); qCDebug(QSG_LOG_INFO) << "Debug context: " << format.testOption(QSurfaceFormat::DebugContext); } m_mutex.unlock(); } void QSGDefaultContext::renderContextInvalidated(QSGRenderContext *) { } QSGRenderContext *QSGDefaultContext::createRenderContext() { return new QSGDefaultRenderContext(this); } QSGInternalRectangleNode *QSGDefaultContext::createInternalRectangleNode() { return m_antialiasingMethod == MsaaAntialiasing ? new QSGMultisampleAntialiasing::RectangleNode : new QSGDefaultInternalRectangleNode; } QSGInternalImageNode *QSGDefaultContext::createInternalImageNode() { return m_antialiasingMethod == MsaaAntialiasing ? new QSGMultisampleAntialiasing::ImageNode : new QSGDefaultInternalImageNode; } QSGPainterNode *QSGDefaultContext::createPainterNode(QQuickPaintedItem *item) { return new QSGDefaultPainterNode(item); } QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) { if (m_distanceFieldDisabled || preferNativeGlyphNode) { return new QSGDefaultGlyphNode; } else { QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(rc); node->setPreferredAntialiasingMode(m_distanceFieldAntialiasing); return node; } } QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext) { return new QSGDefaultLayer(renderContext); } QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const { QSurfaceFormat format = QSurfaceFormat::defaultFormat(); static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER"); static bool useStencil = qEnvironmentVariableIsEmpty("QSG_NO_STENCIL_BUFFER"); static bool enableDebug = qEnvironmentVariableIsSet("QSG_OPENGL_DEBUG"); format.setDepthBufferSize(useDepth ? 24 : 0); format.setStencilBufferSize(useStencil ? 8 : 0); if (enableDebug) format.setOption(QSurfaceFormat::DebugContext); if (QQuickWindow::hasDefaultAlphaBuffer()) format.setAlphaBufferSize(8); format.setSwapBehavior(QSurfaceFormat::DoubleBuffer); return format; } void QSGDefaultContext::setDistanceFieldEnabled(bool enabled) { m_distanceFieldDisabled = !enabled; } bool QSGDefaultContext::isDistanceFieldEnabled() const { return !m_distanceFieldDisabled; } QSGRendererInterface *QSGDefaultContext::rendererInterface(QSGRenderContext *renderContext) { Q_UNUSED(renderContext); return this; } QSGRectangleNode *QSGDefaultContext::createRectangleNode() { return new QSGDefaultRectangleNode; } QSGImageNode *QSGDefaultContext::createImageNode() { return new QSGDefaultImageNode; } QSGNinePatchNode *QSGDefaultContext::createNinePatchNode() { return new QSGDefaultNinePatchNode; } #if QT_CONFIG(quick_sprite) QSGSpriteNode *QSGDefaultContext::createSpriteNode() { return new QSGDefaultSpriteNode; } #endif QSGRendererInterface::GraphicsApi QSGDefaultContext::graphicsApi() const { return OpenGL; } QSGRendererInterface::ShaderType QSGDefaultContext::shaderType() const { return GLSL; } QSGRendererInterface::ShaderCompilationTypes QSGDefaultContext::shaderCompilationType() const { return RuntimeCompilation; } QSGRendererInterface::ShaderSourceTypes QSGDefaultContext::shaderSourceType() const { return ShaderSourceString | ShaderSourceFile; } QT_END_NAMESPACE