/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTCONTEXT_H #define QSGDEFAULTCONTEXT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class Q_QUICK_PRIVATE_EXPORT QSGDefaultContext : public QSGContext, public QSGRendererInterface { public: QSGDefaultContext(QObject *parent = nullptr); ~QSGDefaultContext(); void renderContextInitialized(QSGRenderContext *renderContext) override; void renderContextInvalidated(QSGRenderContext *) override; QSGRenderContext *createRenderContext() override; QSGInternalRectangleNode *createInternalRectangleNode() override; QSGInternalImageNode *createInternalImageNode() override; QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override; QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override; QSGLayer *createLayer(QSGRenderContext *renderContext) override; QSurfaceFormat defaultSurfaceFormat() const override; QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override; QSGRectangleNode *createRectangleNode() override; QSGImageNode *createImageNode() override; QSGNinePatchNode *createNinePatchNode() override; #if QT_CONFIG(quick_sprite) QSGSpriteNode *createSpriteNode() override; #endif void setDistanceFieldEnabled(bool enabled); bool isDistanceFieldEnabled() const; GraphicsApi graphicsApi() const override; ShaderType shaderType() const override; ShaderCompilationTypes shaderCompilationType() const override; ShaderSourceTypes shaderSourceType() const override; private: QMutex m_mutex; QSGContext::AntialiasingMethod m_antialiasingMethod; bool m_distanceFieldDisabled; QSGDistanceFieldGlyphNode::AntialiasingMode m_distanceFieldAntialiasing; bool m_distanceFieldAntialiasingDecided; }; QT_END_NAMESPACE #endif // QSGDEFAULTCONTEXT_H