/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdefaultdistancefieldglyphcache_p.h" #include #include #include #include #include #include #if !defined(QT_OPENGL_ES_2) #include #endif QT_BEGIN_NAMESPACE DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND) DEFINE_BOOL_CONFIG_OPTION(qsgPreferFullSizeGlyphCacheTextures, QSG_PREFER_FULLSIZE_GLYPHCACHE_TEXTURES) #if !defined(QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING) # define QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING 2 #endif QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font) : QSGDistanceFieldGlyphCache(man, c, font) , m_maxTextureSize(0) , m_maxTextureCount(3) , m_blitProgram(0) , m_blitBuffer(QOpenGLBuffer::VertexBuffer) , m_fboGuard(0) , m_funcs(c->functions()) #if !defined(QT_OPENGL_ES_2) , m_coreFuncs(0) #endif { m_blitBuffer.create(); m_blitBuffer.bind(); static GLfloat buffer[16] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; m_blitBuffer.allocate(buffer, sizeof(buffer)); m_blitBuffer.release(); m_areaAllocator = new QSGAreaAllocator(QSize(maxTextureSize(), m_maxTextureCount * maxTextureSize())); } QSGDefaultDistanceFieldGlyphCache::~QSGDefaultDistanceFieldGlyphCache() { for (int i = 0; i < m_textures.count(); ++i) m_funcs->glDeleteTextures(1, &m_textures[i].texture); if (m_fboGuard != 0) m_fboGuard->free(); delete m_blitProgram; delete m_areaAllocator; } void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet &glyphs) { QList glyphPositions; QVector glyphsToRender; for (QSet::const_iterator it = glyphs.constBegin(); it != glyphs.constEnd() ; ++it) { glyph_t glyphIndex = *it; int padding = QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING; int glyphWidth = qCeil(glyphData(glyphIndex).boundingRect.width()) + distanceFieldRadius() * 2; QSize glyphSize(glyphWidth + padding * 2, QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()) + padding * 2); QRect alloc = m_areaAllocator->allocate(glyphSize); if (alloc.isNull()) { // Unallocate unused glyphs until we can allocated the new glyph while (alloc.isNull() && !m_unusedGlyphs.isEmpty()) { glyph_t unusedGlyph = *m_unusedGlyphs.constBegin(); TexCoord unusedCoord = glyphTexCoord(unusedGlyph); int unusedGlyphWidth = qCeil(glyphData(unusedGlyph).boundingRect.width()) + distanceFieldRadius() * 2; m_areaAllocator->deallocate(QRect(unusedCoord.x - padding, unusedCoord.y - padding, padding * 2 + unusedGlyphWidth, padding * 2 + QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()))); m_unusedGlyphs.remove(unusedGlyph); m_glyphsTexture.remove(unusedGlyph); removeGlyph(unusedGlyph); alloc = m_areaAllocator->allocate(glyphSize); } // Not enough space left for this glyph... skip to the next one if (alloc.isNull()) continue; } TextureInfo *tex = textureInfo(alloc.y() / maxTextureSize()); alloc = QRect(alloc.x(), alloc.y() % maxTextureSize(), alloc.width(), alloc.height()); tex->allocatedArea |= alloc; Q_ASSERT(tex->padding == padding || tex->padding < 0); tex->padding = padding; GlyphPosition p; p.glyph = glyphIndex; p.position = alloc.topLeft() + QPoint(padding, padding); glyphPositions.append(p); glyphsToRender.append(glyphIndex); m_glyphsTexture.insert(glyphIndex, tex); } setGlyphsPosition(glyphPositions); markGlyphsToRender(glyphsToRender); } void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList &glyphs) { typedef QHash > GlyphTextureHash; typedef GlyphTextureHash::const_iterator GlyphTextureHashConstIt; GlyphTextureHash glyphTextures; GLint alignment = 4; // default value m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); // Distance field data is always tightly packed m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (int i = 0; i < glyphs.size(); ++i) { QDistanceField glyph = glyphs.at(i); glyph_t glyphIndex = glyph.glyph(); TexCoord c = glyphTexCoord(glyphIndex); TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex); resizeTexture(texInfo, texInfo->allocatedArea.width(), texInfo->allocatedArea.height()); m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); glyphTextures[texInfo].append(glyphIndex); int padding = texInfo->padding; int expectedWidth = qCeil(c.width + c.xMargin * 2); glyph = glyph.copy(-padding, -padding, expectedWidth + padding * 2, glyph.height() + padding * 2); if (useTextureResizeWorkaround()) { uchar *inBits = glyph.scanLine(0); uchar *outBits = texInfo->image.scanLine(int(c.y) - padding) + int(c.x) - padding; for (int y = 0; y < glyph.height(); ++y) { memcpy(outBits, inBits, glyph.width()); inBits += glyph.width(); outBits += texInfo->image.width(); } } #if !defined(QT_OPENGL_ES_2) const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLenum format = GL_ALPHA; #endif if (useTextureUploadWorkaround()) { for (int i = 0; i < glyph.height(); ++i) { m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x - padding, c.y + i - padding, glyph.width(),1, format, GL_UNSIGNED_BYTE, glyph.scanLine(i)); } } else { m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x - padding, c.y - padding, glyph.width(), glyph.height(), format, GL_UNSIGNED_BYTE, glyph.constBits()); } } // restore to previous alignment m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); for (GlyphTextureHashConstIt i = glyphTextures.constBegin(), cend = glyphTextures.constEnd(); i != cend; ++i) { Texture t; t.textureId = i.key()->texture; t.size = i.key()->size; setGlyphsTexture(i.value(), t); } } void QSGDefaultDistanceFieldGlyphCache::referenceGlyphs(const QSet &glyphs) { m_unusedGlyphs -= glyphs; } void QSGDefaultDistanceFieldGlyphCache::releaseGlyphs(const QSet &glyphs) { m_unusedGlyphs += glyphs; } void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int width, int height) { if (useTextureResizeWorkaround() && texInfo->image.isNull()) texInfo->image = QDistanceField(width, height); while (m_funcs->glGetError() != GL_NO_ERROR) { } m_funcs->glGenTextures(1, &texInfo->texture); m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #if !defined(QT_OPENGL_ES_2) if (!QOpenGLContext::currentContext()->isOpenGLES()) m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLint internalFormat = GL_ALPHA; const GLenum format = GL_ALPHA; #endif m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, 0); texInfo->size = QSize(width, height); GLuint error = m_funcs->glGetError(); if (error != GL_NO_ERROR) { m_funcs->glBindTexture(GL_TEXTURE_2D, 0); m_funcs->glDeleteTextures(1, &texInfo->texture); texInfo->texture = 0; } } static void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id) { funcs->glDeleteFramebuffers(1, &id); } void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int width, int height) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); Q_ASSERT(ctx); int oldWidth = texInfo->size.width(); int oldHeight = texInfo->size.height(); if (width == oldWidth && height == oldHeight) return; GLuint oldTexture = texInfo->texture; createTexture(texInfo, width, height); if (!oldTexture) return; updateTexture(oldTexture, texInfo->texture, texInfo->size); #if !defined(QT_OPENGL_ES_2) if (isCoreProfile() && !useTextureResizeWorkaround()) { // For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting // to efficiently copy the contents of the old texture to the new texture // TODO: Use ARB_copy_image if available of if we have >=4.3 context if (!m_coreFuncs) { m_coreFuncs = ctx->versionFunctions(); Q_ASSERT(m_coreFuncs); m_coreFuncs->initializeOpenGLFunctions(); } // Create a framebuffer object to which we can attach our old and new textures (to // the first two color buffer attachment points) if (!m_fboGuard) { GLuint fbo; m_coreFuncs->glGenFramebuffers(1, &fbo); m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); } // Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); // Bind the old texture to GL_COLOR_ATTACHMENT0 m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, oldTexture, 0); // Bind the new texture to GL_COLOR_ATTACHMENT1 m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texInfo->texture, 0); // Set the source and destination buffers m_coreFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0); m_coreFuncs->glDrawBuffer(GL_COLOR_ATTACHMENT1); // Do the blit m_coreFuncs->glBlitFramebuffer(0, 0, oldWidth, oldHeight, 0, 0, oldWidth, oldHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST); // Reset the default framebuffer m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, 0); return; } else if (useTextureResizeWorkaround()) { #else if (useTextureResizeWorkaround()) { #endif GLint alignment = 4; // default value m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); #if !defined(QT_OPENGL_ES_2) const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLenum format = GL_ALPHA; #endif if (useTextureUploadWorkaround()) { for (int i = 0; i < texInfo->image.height(); ++i) { m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, oldWidth, 1, format, GL_UNSIGNED_BYTE, texInfo->image.scanLine(i)); } } else { m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, format, GL_UNSIGNED_BYTE, texInfo->image.constBits()); } m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value texInfo->image = texInfo->image.copy(0, 0, width, height); m_funcs->glDeleteTextures(1, &oldTexture); return; } if (!m_blitProgram) createBlitProgram(); Q_ASSERT(m_blitProgram); if (!m_fboGuard) { GLuint fbo; m_funcs->glGenFramebuffers(1, &fbo); m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); } m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); GLuint tmp_texture; m_funcs->glGenTextures(1, &tmp_texture); m_funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #if !defined(QT_OPENGL_ES_2) if (!ctx->isOpenGLES()) m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); #endif m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); m_funcs->glBindTexture(GL_TEXTURE_2D, 0); m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); m_funcs->glActiveTexture(GL_TEXTURE0); m_funcs->glBindTexture(GL_TEXTURE_2D, oldTexture); // save current render states GLboolean stencilTestEnabled; GLboolean depthTestEnabled; GLboolean scissorTestEnabled; GLboolean blendEnabled; GLint viewport[4]; GLint oldProgram; m_funcs->glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled); m_funcs->glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled); m_funcs->glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled); m_funcs->glGetBooleanv(GL_BLEND, &blendEnabled); m_funcs->glGetIntegerv(GL_VIEWPORT, &viewport[0]); m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram); m_funcs->glDisable(GL_STENCIL_TEST); m_funcs->glDisable(GL_DEPTH_TEST); m_funcs->glDisable(GL_SCISSOR_TEST); m_funcs->glDisable(GL_BLEND); m_funcs->glViewport(0, 0, oldWidth, oldHeight); const bool vaoInit = m_vao.isCreated(); if (isCoreProfile()) { if ( !vaoInit ) m_vao.create(); m_vao.bind(); } m_blitProgram->bind(); if (!vaoInit || !isCoreProfile()) { m_blitBuffer.bind(); m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2); m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, 32, 2); } m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR)); m_blitProgram->setUniformValue("imageTexture", GLuint(0)); m_funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); if (useTextureUploadWorkaround()) { for (int i = 0; i < oldHeight; ++i) m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1); } else { m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); } m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); m_funcs->glDeleteTextures(1, &tmp_texture); m_funcs->glDeleteTextures(1, &oldTexture); m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, 0); // restore render states if (stencilTestEnabled) m_funcs->glEnable(GL_STENCIL_TEST); if (depthTestEnabled) m_funcs->glEnable(GL_DEPTH_TEST); if (scissorTestEnabled) m_funcs->glEnable(GL_SCISSOR_TEST); if (blendEnabled) m_funcs->glEnable(GL_BLEND); m_funcs->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); m_funcs->glUseProgram(oldProgram); m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); if (isCoreProfile()) m_vao.release(); } bool QSGDefaultDistanceFieldGlyphCache::useTextureResizeWorkaround() const { static bool set = false; static bool useWorkaround = false; if (!set) { QOpenGLContextPrivate *ctx_p = static_cast(QOpenGLContextPrivate::get(QOpenGLContext::currentContext())); useWorkaround = ctx_p->workaround_brokenFBOReadBack || qmlUseGlyphCacheWorkaround(); // on some hardware the workaround is faster (see QTBUG-29264) set = true; } return useWorkaround; } bool QSGDefaultDistanceFieldGlyphCache::useTextureUploadWorkaround() const { static bool set = false; static bool useWorkaround = false; if (!set) { useWorkaround = qstrcmp(reinterpret_cast(m_funcs->glGetString(GL_RENDERER)), "Mali-400 MP") == 0; set = true; } return useWorkaround; } bool QSGDefaultDistanceFieldGlyphCache::createFullSizeTextures() const { return qsgPreferFullSizeGlyphCacheTextures() && glyphCount() > QT_DISTANCEFIELD_HIGHGLYPHCOUNT; } int QSGDefaultDistanceFieldGlyphCache::maxTextureSize() const { if (!m_maxTextureSize) m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); return m_maxTextureSize; } QT_END_NAMESPACE