/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H #define QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H #include "qsgadaptationlayer_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLSharedResourceGuard; #if !defined(QT_OPENGL_ES_2) class QOpenGLFunctions_3_2_Core; #endif class Q_QUICK_PRIVATE_EXPORT QSGDefaultDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache { public: QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font); virtual ~QSGDefaultDistanceFieldGlyphCache(); void requestGlyphs(const QSet &glyphs); void storeGlyphs(const QList &glyphs); void referenceGlyphs(const QSet &glyphs); void releaseGlyphs(const QSet &glyphs); bool useTextureResizeWorkaround() const; bool useTextureUploadWorkaround() const; bool createFullSizeTextures() const; int maxTextureSize() const; void setMaxTextureCount(int max) { m_maxTextureCount = max; } int maxTextureCount() const { return m_maxTextureCount; } private: struct TextureInfo { GLuint texture; QSize size; QRect allocatedArea; QDistanceField image; int padding; TextureInfo(const QRect &preallocRect = QRect()) : texture(0), allocatedArea(preallocRect), padding(-1) { } }; void createTexture(TextureInfo * texInfo, int width, int height); void resizeTexture(TextureInfo * texInfo, int width, int height); TextureInfo *textureInfo(int index) { for (int i = m_textures.count(); i <= index; ++i) { if (createFullSizeTextures()) m_textures.append(QRect(0, 0, maxTextureSize(), maxTextureSize())); else m_textures.append(TextureInfo()); } return &m_textures[index]; } void createBlitProgram() { m_blitProgram = new QOpenGLShaderProgram; { QString source; source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader)); source.append(QLatin1String(qopenglslUntransformedPositionVertexShader)); QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram); vertexShader->compileSourceCode(source); m_blitProgram->addShader(vertexShader); } { QString source; source.append(QLatin1String(qopenglslMainFragmentShader)); source.append(QLatin1String(qopenglslImageSrcFragmentShader)); QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram); fragmentShader->compileSourceCode(source); m_blitProgram->addShader(fragmentShader); } m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); m_blitProgram->link(); } mutable int m_maxTextureSize; int m_maxTextureCount; QList m_textures; QHash m_glyphsTexture; QSet m_unusedGlyphs; QSGAreaAllocator *m_areaAllocator; QOpenGLShaderProgram *m_blitProgram; QOpenGLBuffer m_blitBuffer; QOpenGLVertexArrayObject m_vao; QOpenGLSharedResourceGuard *m_fboGuard; QOpenGLFunctions *m_funcs; #if !defined(QT_OPENGL_ES_2) QOpenGLFunctions_3_2_Core *m_coreFuncs; #endif }; QT_END_NAMESPACE #endif // QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H