/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTGLYPHNODE_P_P_H #define QSGDEFAULTGLYPHNODE_P_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFontEngine; class Geometry; class QSGTextMaskMaterial: public QSGMaterial { public: QSGTextMaskMaterial(const QRawFont &font, QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None); virtual ~QSGTextMaskMaterial(); QSGMaterialType *type() const override; QSGMaterialShader *createShader() const override; int compare(const QSGMaterial *other) const override; void setColor(const QColor &c) { m_color = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } void setColor(const QVector4D &color) { m_color = color; } const QVector4D &color() const { return m_color; } QSGTexture *texture() const { return m_texture; } int cacheTextureWidth() const; int cacheTextureHeight() const; bool ensureUpToDate(); QOpenGLTextureGlyphCache *glyphCache() const; void populate(const QPointF &position, const QVector &glyphIndexes, const QVector &glyphPositions, QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine, const QMargins &margins = QMargins(0, 0, 0, 0)); private: void init(QFontEngine::GlyphFormat glyphFormat); QSGPlainTexture *m_texture; QExplicitlySharedDataPointer m_glyphCache; QRawFont m_font; QVector4D m_color; QSize m_size; }; class QSGStyledTextMaterial : public QSGTextMaskMaterial { public: QSGStyledTextMaterial(const QRawFont &font); virtual ~QSGStyledTextMaterial() { } void setStyleShift(const QVector2D &shift) { m_styleShift = shift; } const QVector2D &styleShift() const { return m_styleShift; } void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } void setStyleColor(const QVector4D &color) { m_styleColor = color; } const QVector4D &styleColor() const { return m_styleColor; } QSGMaterialType *type() const override; QSGMaterialShader *createShader() const override; int compare(const QSGMaterial *other) const override; private: QVector2D m_styleShift; QVector4D m_styleColor; }; class QSGOutlinedTextMaterial : public QSGStyledTextMaterial { public: QSGOutlinedTextMaterial(const QRawFont &font); ~QSGOutlinedTextMaterial() { } QSGMaterialType *type() const override; QSGMaterialShader *createShader() const override; }; QT_END_NAMESPACE #endif