/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TEXTMASKMATERIAL_H #define TEXTMASKMATERIAL_H #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFontEngineGlyphCache; class QOpenGLTextureGlyphCache; class QFontEngine; class Geometry; class QSGTextMaskMaterial: public QSGMaterial { public: QSGTextMaskMaterial(const QRawFont &font); ~QSGTextMaskMaterial(); virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; virtual int compare(const QSGMaterial *other) const; void setColor(const QColor &color) { m_color = color; } const QColor &color() const { return m_color; } QSGTexture *texture() const { return m_texture; } int cacheTextureWidth() const; int cacheTextureHeight() const; bool ensureUpToDate(); QOpenGLTextureGlyphCache *glyphCache() const; void populate(const QPointF &position, const QVector &glyphIndexes, const QVector &glyphPositions, QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine); private: void init(); QSGPlainTexture *m_texture; QExplicitlySharedDataPointer m_glyphCache; QRawFont m_font; QColor m_color; QSize m_size; }; QT_END_NAMESPACE #endif // TEXTMASKMATERIAL_H